Vulkan's extremely slow when displaying higher number of vertices. (3D models/anims)

Hi! When I’m displaying simple sprites it’s ok I’ve around 70 and 100 FPS but when I want to display 3D models with more vertices, the FPS drop to 5-8!!!

I tried everything to optimize (double buffering, staging buffers of course, multi-threading, batching, fustrum culling, …) but it’s still too slow on my GTX 1660 super. The code is located here : The repo

Thanks.

Hi! I’ve optimized the code at CPU side, (I’ve 48 FPS now and it’s not saccading anymore)

But I found it’s still a bit too slow…