Hi! When I’m displaying simple sprites it’s ok I’ve around 70 and 100 FPS but when I want to display 3D models with more vertices, the FPS drop to 5-8!!!
I tried everything to optimize (double buffering, staging buffers of course, multi-threading, batching, fustrum culling, …) but it’s still too slow on my GTX 1660 super. The code is located here : The repo
Thanks.