Hi,
when I am trying to launch an Omniverse App, I get the message “Waiting for compilation of ray tracing shaders by GPU driver” indefinitely. I am using a freshly installed Ubuntu 22.04 with an RTX 3060. I already installed the newest driver from the website (NVIDIA-Linux-x86_64-535.54.03) and deleted the shader cache as recommended in topic 1 and topic 2. However, the issue persists. I would appreciate any help.
Thanks a lot!
@CTZ i know its been more than a few months, but were you able to find a solution? and also, which specific OV app(s) did you try to launch?
Hi,
I tried to run code and composer. What worked for me in the end was waiting for over half an hour.
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hopefully it’s not every time…? because that doesn’t sound sustainable at all 😬
No just the first time because the shaders had to compile. They are now cached fortunately :)
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I solve this problem by add more swap, you can monitor the host memory usage by htop, and check if the crash is caused by out of memory.