when I am trying to launch an Omniverse App, I get the message “Waiting for compilation of ray tracing shaders by GPU driver” indefinitely. I am using a freshly installed Ubuntu 22.04 with an RTX 3060. I already installed the newest driver from the website (NVIDIA-Linux-x86_64-535.54.03) and deleted the shader cache as recommended in topic 1 and topic 2. However, the issue persists. I would appreciate any help.
Thanks a lot!
@CTZ i know its been more than a few months, but were you able to find a solution? and also, which specific OV app(s) did you try to launch?
I tried to run code and composer. What worked for me in the end was waiting for over half an hour.
hopefully it’s not every time…? because that doesn’t sound sustainable at all 😬
No just the first time because the shaders had to compile. They are now cached fortunately :)
I solve this problem by add more swap, you can monitor the host memory usage by htop, and check if the crash is caused by out of memory.