Originally published at: Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline” | NVIDIA Technical Blog
The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. At the end of the webinar, we hosted a Q&A session with our guest speakers from Unity Pierre Yves Donzallaz and Anis Benyoub and below are the top 11…