What can cause cuGraphicsGLRegisterImage to result in CUDA_ERROR_OPERATING_SYSTEM?

It works in my minimal standalone test apps. But, on the same machine, using the same GL helper functions, it fails in the production application… :(

What could I possibly be doing differently?

I’ve reduced the code down to
CtxSetCurrent(primaryContext);
Make the GL context current.
Create a 256x256 GL_RGBA 2D texture
cuGraphicsGLRegisterImage fails.

@Robert_Crovella

I have verified that the problem is that the app is running inside of a Docker image. The program below reports CUDA_SUCCESS outside of Docker and CUDA_ERROR_OPERATING_SYSTEM inside of Docker.

Is there any way to register an OpenGL texture so it can be accessed by CUDA inside of desktop Docker??
cuGraphicsEGLRegisterImage does not work on desktop. And, cuGraphicsGLRegisterImage doesn’t work in Docker. So, what’s left? I’m stuck with CUDA 10.2 because my primary platform is Xavier.

//usr/bin/g++ $0 -I /usr/local/cuda/include -L/usr/local/cuda/lib64 -lcuda -lEGL -lGLESv2 && ./a.out && exit
#include "cuda.h"
#include "cuda_runtime.h"
#include "cudaEGL.h"
#include "cudaGL.h"
#include <GLES3/gl32.h>
#include <GLES2/gl2ext.h>
#include <EGL/eglext.h>
#include <stdio.h>
int main() {
    cuInit(0);
    CUdevice device;
    cuDeviceGet(&device, 0);
    CUcontext cudaContext;
    cuDevicePrimaryCtxRetain(&cudaContext, device);
    cuCtxPushCurrent(cudaContext);
    EGLDisplay eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    eglInitialize(eglDisplay, nullptr, nullptr);
    EGLContext eglContext;
    {
        EGLint configAttributes[] = {
            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
            EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
            EGL_RED_SIZE, 8,
            EGL_GREEN_SIZE, 8,
            EGL_BLUE_SIZE, 8,
            EGL_ALPHA_SIZE, 8,
            EGL_NONE
        };
        EGLConfig config;
        EGLint numConfigs;
        eglChooseConfig(eglDisplay, configAttributes, &config, 1, &numConfigs);
        EGLint contextAttributes[] = {
            EGL_CONTEXT_MAJOR_VERSION, 3,
            EGL_CONTEXT_MINOR_VERSION, 2,
            EGL_NONE
        };
        eglContext = eglCreateContext(eglDisplay, config, EGL_NO_CONTEXT, contextAttributes);
    }
    eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, eglContext);
    GLuint texture;
    glGenTextures(1, &texture);
    glBindTexture(GL_TEXTURE_2D, texture);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
    GLenum oglError = glGetError();
    if (oglError != GL_NO_ERROR) fprintf(stderr, "OGL Error %x\n", oglError);
    CUgraphicsResource resource;
    CUresult cudaError = cuGraphicsGLRegisterImage(&resource, texture, GL_TEXTURE_2D, 0); // CU_GRAPHICS_REGISTER_FLAGS_READ_ONLY
    if (cudaError == CUDA_ERROR_OPERATING_SYSTEM) fprintf(stderr, "CUDA_ERROR_OPERATING_SYSTEM\n");
    else if (cudaError == CUDA_SUCCESS) fprintf(stderr, "CUDA_SUCCESS\n");
    else fprintf(stderr, "Other CUDA Error %d\n", cudaError);
    return 0;
}

Hi cory.bloyd,

Is this issue related with your Jetson project?
If yes, I recommend you to raise it to the respective platform from the below link:

Thanks!