Hi.
I’m student in Japan, and I use PhysX to simulate rigid body dynamics.
So I set a lot of actors in the scene, and set iteration count to them.
But I can’t understand the difference between position iteration and velocity iteration.
I read the API reference, but I can’t understand clearly between them.
If you know the difference between them, please teach me.
Changing the velocity iterations will change stability, because it can integrate the velocity and acceleration over a series of timesteps.
Position iterations affect the overlap resolution which can reduce errors generated during position correction.