What is the fastest way to load camera to OpenGL ES textures on nvidia orin?

I’m working on a ADAS project based on nvidia orin platform, but I’m not sure what is the fastest way to load camera frames to GLES texture, any ideas?

Hello there @magnet1c and welcome to the NVIDIA developer forums!

This sounds like a rather Jetson specific issue, let’s try to get some input from other Jetson users and move this post to the respective forum category.

Thanks!