What is the recommended workflow for USD skeleton animations in UE5?

@Im_Ninooo There’re 2 ways to work for now:

  1. Don’t use “convert to cm” in Blender, you can use the meter as the unit of usd. Unreal will convert it to cm.
  2. You can select “import as Blueprint” in Unreal when importing the usd from Blender with cm. Then you can use the blueprint directly and don’t use the static mesh with wrong size.

We’ve filed an bug on this