What is the structure of the modelviewmatrix and projectionmatrix of dwRenderEngineTileState?

Hi, I would like to know the what the structure is of the modelviewmatrix and projectionmatrix of dwRenderEngineTileState? So I can fill in the right values to get a good screen2world3d and vice versa rendering.

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Software Version
DRIVE OS Linux 5.2.6
DRIVE OS Linux 5.2.6 and DriveWorks 4.0
DRIVE OS Linux 5.2.0
DRIVE OS Linux 5.2.0 and DriveWorks 3.5
NVIDIA DRIVE™ Software 10.0 (Linux)
NVIDIA DRIVE™ Software 9.0 (Linux)
other DRIVE OS version
other

Target Operating System
Linux
QNX
other

Hardware Platform
NVIDIA DRIVE™ AGX Xavier DevKit (E3550)
NVIDIA DRIVE™ AGX Pegasus DevKit (E3550)
other

SDK Manager Version
1.9.1.10844
other

Host Machine Version
native Ubuntu 18.04
other

You can get the information from our document. Thanks.

Thank you. What values and units needs to be filled in both modelviewmatrix and projectionmatrix ?

To get a better understanding of how to set the values for these matrices, you can refer to sample applications that utilize the dwRenderEngine_setModelView() and dwRenderEngine_setProjection() functions. These samples should provide you with insights into the required format and values for these matrices based on the rendering framework you are using.