If I modify the example “simpleTexture” in the same way, that’s OK. I run it over ten hours. There is no crash.
Anyone tested in the same way?
That’s really weird!
It seems that application written with runtime API is different from application written with device API.
How do I ask this question and modify the sample in that way? Because I wrote an application with CUDA 2.0 Beta2. And, when I run my application about thousands times later, it will crash. That happens always. I suspect that there is some bug in the CUDA. I modified the CUDA sample, finally , the CUDA sample also crashed. Wish some Nvidia people could pay attention to this problem.
Thank you!