Where can I learn geometry shader basics for terrain

Hi guys,

Ive written anice little voxel based engine and id like know more about using geometry shaders to make it look better.
Can anyone pooint me in the direction of the “dummies day 1 guide to geometry shaders”?

Also any advice on improving my knowledge of 3d programming would be cool … im using xna and c#

not sure you are looking for geometry shader to make it look nice tho…
I mean it’s used to do the meshing, and the grass prolly…
here http://www.twodee.org/weblog/?p=805 that one helped me alot to start.

Exactly what I was looking … trying to figure out the basics of marching cubesalgorithms :)