Our game Godhood released today and we are seeing some strange issues for people playing with GTX 960M or GTX 970M.
Our main menu for instance should look like this:
but for people with a GTX960 or GTX970 it looks like this:
It looks to me like all textures with texture format DXGI_FORMAT_R8G8B8A8_UNORM are white for some reason. Textures that are visible all have format DXGI_FORMAT_BC3_UNORM. The textures get their contents either directly with a call to ‘CreateTexture2D’
(in the case of background textures for instance) or with a call to ‘UpdateSubresource’ (in case of the font)
All players affected have updated graphics drivers.
The game uses a custom engine but there appears to be a clear correlation between this series of graphics card and the white textures.
Any help would be greatly appreciated!