Hi, we’re using Unreal Engine 3 (PhysX 2.8.4.4) and we’re having
WriteLock is still acquired. Procedure call skipped to avoid a deadlock!
crash when spawning PhysX particles. What may be the cause of that and how can it be easily fixed?
Hi, we’re using Unreal Engine 3 (PhysX 2.8.4.4) and we’re having
WriteLock is still acquired. Procedure call skipped to avoid a deadlock!
crash when spawning PhysX particles. What may be the cause of that and how can it be easily fixed?