I have usd file obtained from A2F.
Let it be “My_voice.usd”
When i import it to UE5, name of imported asset will be “anim_My_voice.usd” (it’s not a problem).
BUT
When i:
- Rename “My_voice.usd”-file to “Something_different.usd”
- Import “Something_different.usd” to UE5.
The name of UE-asset i suppose should be “anim_Something_different.usd”
But name of the UE-asset will be “anim_My_voice.usd” (as it was exported from A2F).
I think there is some metadata inside usd-file, so resulting naming based on metadata-name, not file-name.
Of course, i can rename it manually, but i use automatic batch import, so renaming 50-files manually is quite annoying. Automatic renaming (during import) not possible, because exposed function “Load Facial Animation” does not return usd asset (i.e. “anim_My_voice.usd”) for renaming it by UE5 tools. Also i do not know resulting name of UE asset, for cast to it directly.
How to handle this problem?