There appears to be an issue with Apple XR mode. When tilting the tablet/rotating the camera appears to skew/stretch instead of rotating. Feels like a bad matrix rotation… that instead of rotates changes perspective of camera/offsets/etc…
In general
start steamVr > start apple = bad perspective
start steamVr > start apple > start android XR > android has bad perspective now
start steamVr > start Android > good perspective on android
start steamVr > start Android > Start apple > bad perspective on apple.
Hey @wrice which flags do you want me to enable and how on Apple device.
Should I put it after ip address like 192.168.0.10 -log-verbose -log-stream-events etc etc?
Or in CloudXRServerOptions.txt in Local/Nvidia/CloudXR ?
Not quite sure how to configure log output as there is no server that I start myself…
TIA
Hi @wrice. Could you get back to us on this?
The issue occurs in the streamvr app so we know it is not an issue caused by vred. we are just wanting to know if others have this skewing/stretched appearance when with XR 2.1. Clearly you don’t?
Sorry, I meant to back to you earlier. This is something we saw in earlier (pre-release) builds of 2.1, but was fixed before the final release. I’ve reported it internally. I’ll provide an update that it is being seen in SteamVR in addition to VRED and get back to you asap.
Could you capture a video on iOS when you experience the issue, then a second video when you run android afterwards and still experience the skewed perspective?
There is a known issue where device rotation causes vertical stretch in portrait mode, but I do not think that is the issue you are experiencing
In each instance have you restarted steam VR or have you simply put connected multiple devices sequentially to the same instance of the server application running in SteamVR?
We’ve found that the first device that connects sets the resolution/perspective etc, so you can run into display issues if you connect a Quest then a Quest 2 then Hololens 2 etc
Updating all software to latest & doing lots of clear builds appear to have fixed it. For now I only have “bad tracking” but perspective appear to behave correctly.