# \#omniverse\_extension

**URL:** https://forums.developer.nvidia.com/tag/omniverse-extension/586.md

[Latest](https://forums.developer.nvidia.com/latest.md) · [Categories](https://forums.developer.nvidia.com/categories.md) · [Tags](https://forums.developer.nvidia.com/tags.md)

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## [Kit 110.2 - Properties Panel and uiHints](https://forums.developer.nvidia.com/t/kit-110-2-properties-panel-and-uihints/382463)

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**Author:** [@jhg29](https://forums.developer.nvidia.com/u/jhg29)\
**Replies:** 1\
**Last updated:** [September 24, 2026, 8:16pm UTC](https://forums.developer.nvidia.com/t/kit-110-2-properties-panel-and-uihints/382463 "2026-09-24T20:16:44Z")

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Does the Properties Panel respect uiHints for displayName and displayGroup when defined on Prims or schema API classes? I’ve defined a custom schema with those metadata fields but I am unable to get display names and gro…

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## [How to Import omni.people or Isaacsim.Replicator.Agent into Python in Isaac Sim](https://forums.developer.nvidia.com/t/how-to-import-omni-people-or-isaacsim-replicator-agent-into-python-in-isaac-sim/343174)

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**Author:** [@emin38](https://forums.developer.nvidia.com/u/emin38)\
**Replies:** 2\
**Last updated:** [August 18, 2026, 3:02am UTC](https://forums.developer.nvidia.com/t/how-to-import-omni-people-or-isaacsim-replicator-agent-into-python-in-isaac-sim/343174 "2026-08-18T03:02:11Z")

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Isaac Sim Version 5.0.0 Operating System Ubuntu 22.04 GPU Information Model: RTX 5090 Driver Version: \[Please fill in\] Topic Description How to Import omni.people or Isaacsim.Replicator.Agent into Python in Isaa…

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## [Omni.Anim.Graph o People does not work in headless mode](https://forums.developer.nvidia.com/t/omni-anim-graph-o-people-does-not-work-in-headless-mode/336274)

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**Author:** [@yifan.liu2](https://forums.developer.nvidia.com/u/yifan.liu2)\
**Replies:** 5\
**Last updated:** [June 8, 2026, 6:04pm UTC](https://forums.developer.nvidia.com/t/omni-anim-graph-o-people-does-not-work-in-headless-mode/336274 "2026-06-08T18:04:15Z")

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Hi I have been trying to add moving human using omni.anim.people in my code using the Pythonapi and I can perfectly animate people in non-headless mode. But as soon as I turned to headless mode, when I tried to read the …

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## [Warehouse Creator Extension. Cannot create warehouse in Isaac Sim WebRTC Streaming Client](https://forums.developer.nvidia.com/t/warehouse-creator-extension-cannot-create-warehouse-in-isaac-sim-webrtc-streaming-client/352795)

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**Author:** [@benjamin.canton](https://forums.developer.nvidia.com/u/benjamin.canton)\
**Replies:** 7\
**Last updated:** [May 27, 2026, 12:42am UTC](https://forums.developer.nvidia.com/t/warehouse-creator-extension-cannot-create-warehouse-in-isaac-sim-webrtc-streaming-client/352795 "2026-05-27T00:42:38Z")

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Isaac Sim Version 5.1.0 X 5.0.0 4.5.0 4.2.0 4.1.0 4.0.0 4.5.0 2023.1.1 2023.1.0-hotfix.1 Other (please specify): Isaac Sim Headless + WebRTC Streaming Client Operating System X Ubuntu 24.04 Ubuntu 22…

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## [Hot reloading extensions in Docker](https://forums.developer.nvidia.com/t/hot-reloading-extensions-in-docker/324136)

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**Author:** [@robot\_human\_dev](https://forums.developer.nvidia.com/u/robot_human_dev)\
**Replies:** 11\
**Last updated:** [May 6, 2026, 7:20pm UTC](https://forums.developer.nvidia.com/t/hot-reloading-extensions-in-docker/324136 "2026-05-06T19:20:49Z")

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Isaac Sim Version 4.5.0 Operating System Ubuntu 22.04 Problem description Is the hot-reloading extension functionality supported in Docker? I can’t get a dockerized version of Isaac Sim 4.5 to automatically detect fi…

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## [No Code UI: UI visibility and image updateom](https://forums.developer.nvidia.com/t/no-code-ui-ui-visibility-and-image-updateom/276914)

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**Author:** [@emaadahmedx4](https://forums.developer.nvidia.com/u/emaadahmedx4)\
**Replies:** 2\
**Last updated:** [April 19, 2026, 6:59pm UTC](https://forums.developer.nvidia.com/t/no-code-ui-ui-visibility-and-image-updateom/276914 "2026-04-19T18:59:41Z")

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Hi, I am using No Code UI extension, to create a simple UI for showing an image in the window frame. I wanted to know if like this example given in no code UI doc import omni.kit.commands def compute(db: og.Database):…

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## [Best practices for always-on-top Measure Tool visualization with CloudXR and Apple Vision Pro](https://forums.developer.nvidia.com/t/best-practices-for-always-on-top-measure-tool-visualization-with-cloudxr-and-apple-vision-pro/364785)

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**Author:** [@Mojatto1997](https://forums.developer.nvidia.com/u/Mojatto1997)\
**Replies:** 2\
**Last updated:** [April 13, 2026, 4:02pm UTC](https://forums.developer.nvidia.com/t/best-practices-for-always-on-top-measure-tool-visualization-with-cloudxr-and-apple-vision-pro/364785 "2026-04-13T16:02:30Z")

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Note: I’m Japanese and not very fluent in English. The wording might sound unnatural or inappropriate. Sorry about that in advance! Hi, I am working on an Omniverse application (based on the Isaac Sim template) that …

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## [Any asynchronous way of using omni.kit.window.splash available?](https://forums.developer.nvidia.com/t/any-asynchronous-way-of-using-omni-kit-window-splash-available/364375)

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**Author:** [@surendra.tamidela](https://forums.developer.nvidia.com/u/surendra.tamidela)\
**Replies:** 1\
**Last updated:** [March 24, 2026, 3:22pm UTC](https://forums.developer.nvidia.com/t/any-asynchronous-way-of-using-omni-kit-window-splash-available/364375 "2026-03-24T15:22:33Z")

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Hi There, I am trying it integrate omni.kit.window.splash-1.0.4 into our application. This is the process i have followed. 1. This opens splash screen. \[dependencies\] “omni.kit.window.splash” = {} \[settings.exts…

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## [Recommended approach for Azure EventHub ↔ Omniverse integration and asset data retrieval](https://forums.developer.nvidia.com/t/recommended-approach-for-azure-eventhub-omniverse-integration-and-asset-data-retrieval/363779)

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**Author:** [@bitanjana22](https://forums.developer.nvidia.com/u/bitanjana22)\
**Replies:** 1\
**Last updated:** [March 18, 2026, 7:04pm UTC](https://forums.developer.nvidia.com/t/recommended-approach-for-azure-eventhub-omniverse-integration-and-asset-data-retrieval/363779 "2026-03-18T19:04:20Z")

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Hi Team, We are working on a digital twin use case using NVIDIA Omniverse and would like guidance on integrating Azure Event Hub with Omniverse for real-time data flow and interaction. What we are trying to achieve: …

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## [Is the Omniverse Asset Store still available or supported in recent versions of Omniverse Composer / Kit?](https://forums.developer.nvidia.com/t/is-the-omniverse-asset-store-still-available-or-supported-in-recent-versions-of-omniverse-composer-kit/363356)

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**Author:** [@wenyu8282](https://forums.developer.nvidia.com/u/wenyu8282)\
**Replies:** 3\
**Last updated:** [March 16, 2026, 7:06pm UTC](https://forums.developer.nvidia.com/t/is-the-omniverse-asset-store-still-available-or-supported-in-recent-versions-of-omniverse-composer-kit/363356 "2026-03-16T19:06:19Z")

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Hi, I’m trying to use the Omniverse Asset Store or asset provider functionality in Omniverse Composer, but I’m not sure if this feature is still supported in recent versions. I tried installing a sample asset provider …

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## [Nvidia Omniverse - Action Graph not triggering in USD Viewer](https://forums.developer.nvidia.com/t/nvidia-omniverse-action-graph-not-triggering-in-usd-viewer/362578)

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**Author:** [@management0](https://forums.developer.nvidia.com/u/management0)\
**Replies:** 1\
**Last updated:** [March 7, 2026, 5:47am UTC](https://forums.developer.nvidia.com/t/nvidia-omniverse-action-graph-not-triggering-in-usd-viewer/362578 "2026-03-07T05:47:19Z")

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Hi, We have authored a digital twin in USD Composer and are now attempting to run the same scene in USD Viewer so we can stream the Viewer via the Livestream extension (along with our custom bi-directional messaging) in…

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## [How to Make Fire Gradually Spread Along Object Geometry Using Flow?](https://forums.developer.nvidia.com/t/how-to-make-fire-gradually-spread-along-object-geometry-using-flow/359728)

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**Author:** [@wenyu8282](https://forums.developer.nvidia.com/u/wenyu8282)\
**Replies:** 3\
**Last updated:** [February 9, 2026, 1:02am UTC](https://forums.developer.nvidia.com/t/how-to-make-fire-gradually-spread-along-object-geometry-using-flow/359728 "2026-02-09T01:02:17Z")

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Hi, I’m currently stuck while working with Flow in USD Composer. My goal is to make the fire ignite gradually and spread along the shape of objects, instead of appearing all at once. I’ve reviewed the content at Using …

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## [Custom File Format Import/Export extension workflow Kit \>=109](https://forums.developer.nvidia.com/t/custom-file-format-import-export-extension-workflow-kit-109/358898)

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**Author:** [@ForgedByRichard](https://forums.developer.nvidia.com/u/ForgedByRichard)\
**Replies:** 2\
**Last updated:** [January 29, 2026, 5:05am UTC](https://forums.developer.nvidia.com/t/custom-file-format-import-export-extension-workflow-kit-109/358898 "2026-01-29T05:05:06Z")

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Operating System: Windows Linux Kit Version: 109.X.X (Kit App Template) 107 (Kit App Template) 106 (Kit App Template) 105 (Launcher) Kit Template: USD Composer USD Explorer USD Viewer Isaac Sim Cu…

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## [Using Gradients as colors for buttons and borders](https://forums.developer.nvidia.com/t/using-gradients-as-colors-for-buttons-and-borders/329617)

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**Author:** [@W1r3d](https://forums.developer.nvidia.com/u/W1r3d)\
**Replies:** 4\
**Last updated:** [January 13, 2026, 4:58pm UTC](https://forums.developer.nvidia.com/t/using-gradients-as-colors-for-buttons-and-borders/329617 "2026-01-13T16:58:02Z")

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Hello I’m building a UI for my extension and i wanted to use gradients as colors for backgrounds and borders. I already know how to assign the different button states, colors, borders etc to the buttons. I stareted her…

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## [TypeError: argument of type 'carb.events.\_events.IEvent' is not iterable when scrubbing in Animation Curve Editor](https://forums.developer.nvidia.com/t/typeerror-argument-of-type-carb-events-events-ievent-is-not-iterable-when-scrubbing-in-animation-curve-editor/353491)

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**Author:** [@rkdfuf2wkd](https://forums.developer.nvidia.com/u/rkdfuf2wkd)\
**Replies:** 1\
**Last updated:** [December 15, 2025, 10:27pm UTC](https://forums.developer.nvidia.com/t/typeerror-argument-of-type-carb-events-events-ievent-is-not-iterable-when-scrubbing-in-animation-curve-editor/353491 "2025-12-15T22:27:16Z")

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Hello, I am encountering an error in the console when using the Animation Curve Editor (omni.anim.curve\_editor). The actual functionality seems to work fine (animation plays and updates), but the error log keeps appeari…

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## [SceneViewUtils & UiContainer gone in latest Kit?](https://forums.developer.nvidia.com/t/sceneviewutils-uicontainer-gone-in-latest-kit/350253)

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**Author:** [@hemanth\_dj](https://forums.developer.nvidia.com/u/hemanth_dj)\
**Replies:** 10\
**Last updated:** [November 16, 2025, 1:10pm UTC](https://forums.developer.nvidia.com/t/sceneviewutils-uicontainer-gone-in-latest-kit/350253 "2025-11-16T13:10:20Z")

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Hi all, In Omniverse Kit 106.5, I was using the following utilities: from omni.kit.xr.scene\_view.utils import SceneViewUtils, UiContainer, WidgetComponent from omni.kit.xr.scene\_view.utils.spatial\_source import Spatial…

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## [Showing dynamic text overlay on a Prim in Omniverse](https://forums.developer.nvidia.com/t/showing-dynamic-text-overlay-on-a-prim-in-omniverse/350027)

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**Author:** [@shinwj101](https://forums.developer.nvidia.com/u/shinwj101)\
**Replies:** 3\
**Last updated:** [November 5, 2025, 1:59pm UTC](https://forums.developer.nvidia.com/t/showing-dynamic-text-overlay-on-a-prim-in-omniverse/350027 "2025-11-05T13:59:59Z")

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Hello. I’d like to display some custom data explicitly on top of Prims and have them move together with the Prims when they are transformed. I am building digital twin and I want to show the objectID explicitly with th…

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## [Setup TensorRT in DRIVE Orin](https://forums.developer.nvidia.com/t/setup-tensorrt-in-drive-orin/347699)

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**Author:** [@wencheng-lin](https://forums.developer.nvidia.com/u/wencheng-lin)\
**Replies:** 8\
**Last updated:** [October 17, 2025, 1:00am UTC](https://forums.developer.nvidia.com/t/setup-tensorrt-in-drive-orin/347699 "2025-10-17T01:00:58Z")

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Please provide the following info (tick the boxes after creating this topic): Software Version DRIVE OS 7.0.3 other Target Operating System Linux QNX other Hardware Platform DRIVE AGX Thor Developer Kit (…

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## [How can I use PhysicsNeMo (PNM) integrated with Omniverse?](https://forums.developer.nvidia.com/t/how-can-i-use-physicsnemo-pnm-integrated-with-omniverse/347922)

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**Author:** [@stefano.oliveira](https://forums.developer.nvidia.com/u/stefano.oliveira)\
**Replies:** 0\
**Last updated:** [October 16, 2025, 2:15pm UTC](https://forums.developer.nvidia.com/t/how-can-i-use-physicsnemo-pnm-integrated-with-omniverse/347922 "2025-10-16T14:15:33Z")

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Dear colleagues, For a specific application, I need to create a digital twin in the Omniverse environment using the physics-based AI models from PhysicsNeMo (PNM). However, I am unable to find the extension and the .kit…

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## [Omnivese extension not reloading some of my code](https://forums.developer.nvidia.com/t/omnivese-extension-not-reloading-some-of-my-code/292216)

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**Author:** [@peter-mitrano-bg](https://forums.developer.nvidia.com/u/peter-mitrano-bg)\
**Replies:** 8\
**Last updated:** [October 16, 2025, 2:34am UTC](https://forums.developer.nvidia.com/t/omnivese-extension-not-reloading-some-of-my-code/292216 "2025-10-16T02:34:33Z")

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I’m writing an omniverse extension that calls code in CuRobo, which I have built and installed from source. When I modify the python code in curobo, isaac sim does not reload the extension. It works fine if I change code…

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## [Extensions missing in kit-xr-samples and assets problems in "How to Build a Native OpenUSD XR Application" Course](https://forums.developer.nvidia.com/t/extensions-missing-in-kit-xr-samples-and-assets-problems-in-how-to-build-a-native-openusd-xr-application-course/343495)

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**Author:** [@l.kamigauti](https://forums.developer.nvidia.com/u/l.kamigauti)\
**Replies:** 3\
**Last updated:** [September 4, 2025, 3:27pm UTC](https://forums.developer.nvidia.com/t/extensions-missing-in-kit-xr-samples-and-assets-problems-in-how-to-build-a-native-openusd-xr-application-course/343495 "2025-09-04T15:27:12Z")

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Hello! As the title says, the extension omni.kit.xr.scene\_view.core which is a dependency in GitHub - NVIDIA-Omniverse/kit-xr-samples is missing from the registries default, sdk and community. For the course, omni.kit.…

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## [Clickable Worldspace UiContainer WidgetComponent?](https://forums.developer.nvidia.com/t/clickable-worldspace-uicontainer-widgetcomponent/342130)

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**Author:** [@KV\_jwiesner](https://forums.developer.nvidia.com/u/KV_jwiesner)\
**Replies:** 3\
**Last updated:** [August 20, 2025, 4:00pm UTC](https://forums.developer.nvidia.com/t/clickable-worldspace-uicontainer-widgetcomponent/342130 "2025-08-20T16:00:22Z")

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Is there a way to let users use their mouse to click on UI that is placed in a scene via WidgetComponent and UiContainers? When UI is clicked on in the editor it just selects the ui object that has the bufferview materia…

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## [Custom USD extension/plugin with UsdGeom type inheritance fails to link](https://forums.developer.nvidia.com/t/custom-usd-extension-plugin-with-usdgeom-type-inheritance-fails-to-link/340009)

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**Author:** [@vgerber](https://forums.developer.nvidia.com/u/vgerber)\
**Replies:** 13\
**Last updated:** [August 15, 2025, 12:18pm UTC](https://forums.developer.nvidia.com/t/custom-usd-extension-plugin-with-usdgeom-type-inheritance-fails-to-link/340009 "2025-08-15T12:18:51Z")

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Operating System: Windows (11) Linux Kit Version: 107 (Kit App Template) 106 (Kit App Template) 105 (Launcher) Kit Template: USD Composer USD Explorer USD Viewer Custom GPU Hardware: A series (Blac…

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## ["Comtypes" pip package not working on built extension](https://forums.developer.nvidia.com/t/comtypes-pip-package-not-working-on-built-extension/341628)

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**Author:** [@odd1704](https://forums.developer.nvidia.com/u/odd1704)\
**Replies:** 2\
**Last updated:** [August 13, 2025, 3:52pm UTC](https://forums.developer.nvidia.com/t/comtypes-pip-package-not-working-on-built-extension/341628 "2025-08-13T15:52:06Z")

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Operating System: X Windows Linux Kit Version: X107 (Kit App Template) 106 (Kit App Template) 105 (Launcher) Kit Template: X USD Composer USD Explorer USD Viewer Custom GPU Hardware: A series (Blackwe…

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## [Omniverse Composer, Houdini Connector on normal user profile issue](https://forums.developer.nvidia.com/t/omniverse-composer-houdini-connector-on-normal-user-profile-issue/337971)

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**Author:** [@hray](https://forums.developer.nvidia.com/u/hray)\
**Replies:** 27\
**Last updated:** [August 7, 2025, 5:24pm UTC](https://forums.developer.nvidia.com/t/omniverse-composer-houdini-connector-on-normal-user-profile-issue/337971 "2025-08-07T17:24:42Z")

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I am trying to make Omniverse Composer work on non admin profile so normal users can use it connecting it with Houdini and learn Omniverse OpenUSD pipeline with Houdini using Omniverse Houdini Connector. I have made som…

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## [Modifying or Extending Official Isaac Sim 5.0.0 Extensions](https://forums.developer.nvidia.com/t/modifying-or-extending-official-isaac-sim-5-0-0-extensions/340291)

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**Author:** [@lehoangtrung2000](https://forums.developer.nvidia.com/u/lehoangtrung2000)\
**Replies:** 2\
**Last updated:** [July 29, 2025, 3:29pm UTC](https://forums.developer.nvidia.com/t/modifying-or-extending-official-isaac-sim-5-0-0-extensions/340291 "2025-07-29T15:29:27Z")

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Hi everyone, With Isaac Sim 5.0 now open-source, I’d like to clarify the recommended workflow for modifying the platform. Are users expected to only add/build new components and extensions on top of the 5.0 baseline, or…

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## [Omniverse UI Styling Documentation and No Code UI Export Guidance](https://forums.developer.nvidia.com/t/omniverse-ui-styling-documentation-and-no-code-ui-export-guidance/339697)

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**Author:** [@lehoangtrung2000](https://forums.developer.nvidia.com/u/lehoangtrung2000)\
**Replies:** 1\
**Last updated:** [July 21, 2025, 6:04pm UTC](https://forums.developer.nvidia.com/t/omniverse-ui-styling-documentation-and-no-code-ui-export-guidance/339697 "2025-07-21T18:04:30Z")

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Hey everyone! I’m working on an extension for Isaac Sim and I’m running into some documentation gaps around UI styling. I’ve been digging through the official docs and while the omni.ui and omni.kit.documentation.ui.styl…

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## [How can I get raw or synthetic data from camera in omnigraph node (isaacsim extension)?](https://forums.developer.nvidia.com/t/how-can-i-get-raw-or-synthetic-data-from-camera-in-omnigraph-node-isaacsim-extension/333515)

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**Author:** [@berrylvz](https://forums.developer.nvidia.com/u/berrylvz)\
**Replies:** 2\
**Last updated:** [June 24, 2025, 1:41am UTC](https://forums.developer.nvidia.com/t/how-can-i-get-raw-or-synthetic-data-from-camera-in-omnigraph-node-isaacsim-extension/333515 "2025-06-24T01:41:16Z")

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I’m working on isaacsim extension of omnigraph node.

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## [Request for Raycast Python code / Action graph for Omniverse composer application](https://forums.developer.nvidia.com/t/request-for-raycast-python-code-action-graph-for-omniverse-composer-application/332332)

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**Author:** [@surajkm07](https://forums.developer.nvidia.com/u/surajkm07)\
**Replies:** 13\
**Last updated:** [May 21, 2025, 4:40pm UTC](https://forums.developer.nvidia.com/t/request-for-raycast-python-code-action-graph-for-omniverse-composer-application/332332 "2025-05-21T16:40:17Z")

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Good Day, I am looking to perform a Mouse hover on top of my Objects and Highlight them. But to perform that, If it was Unity, I would perform a Raycast from mouse position in Update loop and identify the objects. I a…

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## [Extension 'isaacsim.asset.browser' fails to load due to circular import in requests module](https://forums.developer.nvidia.com/t/extension-isaacsim-asset-browser-fails-to-load-due-to-circular-import-in-requests-module/329520)

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**Author:** [@aiden\_kim](https://forums.developer.nvidia.com/u/aiden_kim)\
**Replies:** 2\
**Last updated:** [May 13, 2025, 6:27pm UTC](https://forums.developer.nvidia.com/t/extension-isaacsim-asset-browser-fails-to-load-due-to-circular-import-in-requests-module/329520 "2025-05-13T18:27:16Z")

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Isaac Sim Version \[v\] 4.5.0 \[v\] 4.2.0 Operating System \[v\] Windows 11 GPU Information Model: geforce 3060 Driver Version: 560.94 🧵 Topic 1: Extension ‘isaacsim.asset.browser’ fails to load due to circular import in …

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