# \#opengl

**URL:** https://forums.developer.nvidia.com/tag/opengl/86.md

[Latest](https://forums.developer.nvidia.com/latest.md) · [Categories](https://forums.developer.nvidia.com/categories.md) · [Tags](https://forums.developer.nvidia.com/tags.md)

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## [OpenGL driver crash with RTX cards](https://forums.developer.nvidia.com/t/opengl-driver-crash-with-rtx-cards/377854)

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**Author:** [@o.lauffenburger](https://forums.developer.nvidia.com/u/o.lauffenburger)\
**Replies:** 6\
**Last updated:** [September 24, 2026, 11:18pm UTC](https://forums.developer.nvidia.com/t/opengl-driver-crash-with-rtx-cards/377854 "2026-09-24T23:18:33Z")

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More and more of our CAD customers encounter crashes after a few seconds displaying the 3D scene. There is a sudden stuttering while rotating the scene, the buffer swap seems to be done only on a part of the viewport fo…

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## [From Conversation to Combat: A Unified 3D AI Agent with LLM, CUDA and OpenGL on Jetson Orin Nano](https://forums.developer.nvidia.com/t/from-conversation-to-combat-a-unified-3d-ai-agent-with-llm-cuda-and-opengl-on-jetson-orin-nano/382437)

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**Author:** [@283742894](https://forums.developer.nvidia.com/u/283742894)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 8:48am UTC](https://forums.developer.nvidia.com/t/from-conversation-to-combat-a-unified-3d-ai-agent-with-llm-cuda-and-opengl-on-jetson-orin-nano/382437 "2026-09-07T08:48:57Z")

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From Conversation to Combat: A Unified 3D AI Agent with LLM, CUDA and OpenGL on Jetson Orin Nano Hello NVIDIA Developer Community, I would like to share a new experiment that I have been developing around a real-time 3D…

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## [Local Qwen-Controlled 3D Agent with CUDA Action Loop on Jetson Orin Nano](https://forums.developer.nvidia.com/t/local-qwen-controlled-3d-agent-with-cuda-action-loop-on-jetson-orin-nano/381487)

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**Author:** [@283742894](https://forums.developer.nvidia.com/u/283742894)\
**Replies:** 4\
**Last updated:** [September 3, 2026, 2:20am UTC](https://forums.developer.nvidia.com/t/local-qwen-controlled-3d-agent-with-cuda-action-loop-on-jetson-orin-nano/381487 "2026-09-03T02:20:38Z")

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Local Qwen-Controlled 3D Agent with CUDA Action Loop on Jetson Orin Nano Hello NVIDIA Developer Community, I would like to share a real-time 3D agent experiment that I have been developing on the NVIDIA Jetson Orin Nano…

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## [Nsight Graphics 2026.2: 100% SIGSEGV intercepting GLFW OpenGL context creation (Linux/X11)](https://forums.developer.nvidia.com/t/nsight-graphics-2026-2-100-sigsegv-intercepting-glfw-opengl-context-creation-linux-x11/371752)

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**Author:** [@keith.kyzivat](https://forums.developer.nvidia.com/u/keith.kyzivat)\
**Replies:** 1\
**Last updated:** [September 3, 2026, 2:01am UTC](https://forums.developer.nvidia.com/t/nsight-graphics-2026-2-100-sigsegv-intercepting-glfw-opengl-context-creation-linux-x11/371752 "2026-09-03T02:01:43Z")

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(Full disclosure - this issue was investigated and report created with help from Claude Code, with significant direction from me) Nsight Graphics 2026.2: 100% SIGSEGV intercepting GLFW OpenGL context creation Summary Ns…

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## [\[595.84\] Reproducible SIGSEGV in libnvidia-glcore.so during OpenGL draw (OpenSceneGraph/OpenMW), RTX 4080 Laptop — same crash in Windows](https://forums.developer.nvidia.com/t/595-84-reproducible-sigsegv-in-libnvidia-glcore-so-during-opengl-draw-openscenegraph-openmw-rtx-4080-laptop-same-crash-in-windows/378627)

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**Author:** [@Khant.iMplora](https://forums.developer.nvidia.com/u/Khant.iMplora)\
**Replies:** 6\
**Last updated:** [August 28, 2026, 2:08am UTC](https://forums.developer.nvidia.com/t/595-84-reproducible-sigsegv-in-libnvidia-glcore-so-during-opengl-draw-openscenegraph-openmw-rtx-4080-laptop-same-crash-in-windows/378627 "2026-08-28T02:08:03Z")

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System GPU: NVIDIA GeForce RTX 4080 Laptop (AD104M), 12GB CPU: Intel i9-13900HX (hybrid laptop: Intel UHD iGPU + dGPU, MUX-capable) Laptop: Clevo X370SNV-G, BIOS 1.07.14aLS1 OS: Nobara Linux 44 (Fedora-based), KDE Plas…

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## [Real-Time Multi-Weapon Combat System with CUDA and OpenGL on Jetson Orin Nano](https://forums.developer.nvidia.com/t/real-time-multi-weapon-combat-system-with-cuda-and-opengl-on-jetson-orin-nano/380693)

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**Author:** [@283742894](https://forums.developer.nvidia.com/u/283742894)\
**Replies:** 0\
**Last updated:** [August 20, 2026, 11:12am UTC](https://forums.developer.nvidia.com/t/real-time-multi-weapon-combat-system-with-cuda-and-opengl-on-jetson-orin-nano/380693 "2026-08-20T11:12:00Z")

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Real-Time Multi-Weapon Combat System with CUDA and OpenGL on Jetson Orin Nano Hello NVIDIA Developer Community, I would like to share another real-time 3D graphics experiment running on the NVIDIA Jetson Orin Nano Super…

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## [Real-Time First-Person Boxing Combat and GPU VFX with CUDA + OpenGL on Jetson Orin Nano](https://forums.developer.nvidia.com/t/real-time-first-person-boxing-combat-and-gpu-vfx-with-cuda-opengl-on-jetson-orin-nano/380396)

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**Author:** [@283742894](https://forums.developer.nvidia.com/u/283742894)\
**Replies:** 2\
**Last updated:** [August 18, 2026, 3:18pm UTC](https://forums.developer.nvidia.com/t/real-time-first-person-boxing-combat-and-gpu-vfx-with-cuda-opengl-on-jetson-orin-nano/380396 "2026-08-18T15:18:58Z")

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Hello NVIDIA Developer Community, I would like to share another real-time 3D graphics experiment running on the NVIDIA Jetson Orin Nano Super. This project combines a first-person 3D boxing gauntlet, a GLB-based boss c…

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## [Real-Time First-Person Boxing Combat and GPU VFX with CUDA + OpenGL on Jetson Orin Nano](https://forums.developer.nvidia.com/t/real-time-first-person-boxing-combat-and-gpu-vfx-with-cuda-opengl-on-jetson-orin-nano/380246)

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**Author:** [@283742894](https://forums.developer.nvidia.com/u/283742894)\
**Replies:** 0\
**Last updated:** [August 15, 2026, 1:49am UTC](https://forums.developer.nvidia.com/t/real-time-first-person-boxing-combat-and-gpu-vfx-with-cuda-opengl-on-jetson-orin-nano/380246 "2026-08-15T01:49:43Z")

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Hello NVIDIA Developer Community, I would like to share another real-time 3D graphics experiment running on the NVIDIA Jetson Orin Nano Super. This project combines a first-person 3D boxing gauntlet, a GLB-based boss c…

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## [Real-Time GLB Character and First-Person Sword VFX with CUDA + OpenGL on Jetson Orin Nano](https://forums.developer.nvidia.com/t/real-time-glb-character-and-first-person-sword-vfx-with-cuda-opengl-on-jetson-orin-nano/379583)

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**Author:** [@283742894](https://forums.developer.nvidia.com/u/283742894)\
**Replies:** 4\
**Last updated:** [August 13, 2026, 9:53am UTC](https://forums.developer.nvidia.com/t/real-time-glb-character-and-first-person-sword-vfx-with-cuda-opengl-on-jetson-orin-nano/379583 "2026-08-13T09:53:51Z")

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Hello NVIDIA Developer Community, I would like to share another real-time 3D rendering experiment that I have been developing on the NVIDIA Jetson Orin Nano Super. This project combines a GLB character, an independentl…

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## [OpenGL \`smooth\` interpolation seemingly producing different results than \`flat\` interpolation when all vertices have the same value](https://forums.developer.nvidia.com/t/opengl-smooth-interpolation-seemingly-producing-different-results-than-flat-interpolation-when-all-vertices-have-the-same-value/379826)

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**Author:** [@rybicka\_hd](https://forums.developer.nvidia.com/u/rybicka_hd)\
**Replies:** 0\
**Last updated:** [August 11, 2026, 12:52pm UTC](https://forums.developer.nvidia.com/t/opengl-smooth-interpolation-seemingly-producing-different-results-than-flat-interpolation-when-all-vertices-have-the-same-value/379826 "2026-08-11T12:52:01Z")

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geometry shader: #version 460 core layout (points) in; layout (triangle\_strip, max\_vertices=4) out; in vec3 coords\_\[\]; smooth out vec3 coords; const float offset = .2f; void main() { gl\_Position = gl\_in\[0\].gl\_Posit…

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## [GPU-Generated Heart, Ribbon and Particle Effects for a GLB Character on Jetson Orin Nano](https://forums.developer.nvidia.com/t/gpu-generated-heart-ribbon-and-particle-effects-for-a-glb-character-on-jetson-orin-nano/378946)

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**Author:** [@283742894](https://forums.developer.nvidia.com/u/283742894)\
**Replies:** 3\
**Last updated:** [August 5, 2026, 8:45am UTC](https://forums.developer.nvidia.com/t/gpu-generated-heart-ribbon-and-particle-effects-for-a-glb-character-on-jetson-orin-nano/378946 "2026-08-05T08:45:03Z")

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Hello NVIDIA Developer Community, I would like to share a real-time 3D character rendering and visual-effects experiment that I have been developing for the NVIDIA Jetson Orin Nano Super. The project focuses on renderi…

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## [Real-Time Dual-GLB Combat Effects with CUDA and OpenGL on Jetson Orin Nano](https://forums.developer.nvidia.com/t/real-time-dual-glb-combat-effects-with-cuda-and-opengl-on-jetson-orin-nano/378981)

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**Author:** [@283742894](https://forums.developer.nvidia.com/u/283742894)\
**Replies:** 2\
**Last updated:** [August 5, 2026, 1:34am UTC](https://forums.developer.nvidia.com/t/real-time-dual-glb-combat-effects-with-cuda-and-opengl-on-jetson-orin-nano/378981 "2026-08-05T01:34:42Z")

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Hello NVIDIA Developer Community, I would like to share a real-time dual-GLB combat rendering experiment that I developed for the NVIDIA Jetson Orin Nano Super. The project renders an animated character model and a sep…

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## [Wrong branch executed for short-circuit || condition in SPIR-V-loaded shader](https://forums.developer.nvidia.com/t/wrong-branch-executed-for-short-circuit-condition-in-spir-v-loaded-shader/378935)

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**Author:** [@cassclaudius](https://forums.developer.nvidia.com/u/cassclaudius)\
**Replies:** 1\
**Last updated:** [August 4, 2026, 7:46am UTC](https://forums.developer.nvidia.com/t/wrong-branch-executed-for-short-circuit-condition-in-spir-v-loaded-shader/378935 "2026-08-04T07:46:38Z")

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This fragment shader renders incorrectly when created via glShaderBinary: #version 460 core layout(location = 0) in vec2 vUv; layout(location = 0) out vec4 fragColor; void main() { fragColor = vec4(0.0); bool ou…

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## [Real-Time Zero-Copy Object Detection on Jetson Orin Nano with CUDA–OpenGL Interop](https://forums.developer.nvidia.com/t/real-time-zero-copy-object-detection-on-jetson-orin-nano-with-cuda-opengl-interop/378847)

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**Author:** [@283742894](https://forums.developer.nvidia.com/u/283742894)\
**Replies:** 0\
**Last updated:** [August 1, 2026, 1:53am UTC](https://forums.developer.nvidia.com/t/real-time-zero-copy-object-detection-on-jetson-orin-nano-with-cuda-opengl-interop/378847 "2026-08-01T01:53:46Z")

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Hello NVIDIA Developer Community, I would like to share a real-time zero-copy AI vision project that I developed for the NVIDIA Jetson Orin Nano Super. The goal of this project is to build a low-latency G…

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## [Vkcube: ~300 more FPS on XWayland vs Wayland](https://forums.developer.nvidia.com/t/vkcube-300-more-fps-on-xwayland-vs-wayland/376489)

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**Author:** [@AnErrupTion](https://forums.developer.nvidia.com/u/AnErrupTion)\
**Replies:** 1\
**Last updated:** [July 10, 2026, 3:55pm UTC](https://forums.developer.nvidia.com/t/vkcube-300-more-fps-on-xwayland-vs-wayland/376489 "2026-07-10T15:55:21Z")

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Hello there, I have noticed that, on my system, using XWayland for Vulkan & OpenGL applications results on my dedicated NVIDIA GPU in much better performance than using Wayland. This also applies for DXVK & VKD3D (which…

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## [Cuda Graphics interoprability with EGL dynamically loads libGLX\_nvidia.so leading to eventual segfault](https://forums.developer.nvidia.com/t/cuda-graphics-interoprability-with-egl-dynamically-loads-libglx-nvidia-so-leading-to-eventual-segfault/376192)

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**Author:** [@tuomas.aho](https://forums.developer.nvidia.com/u/tuomas.aho)\
**Replies:** 0\
**Last updated:** [July 9, 2026, 9:17am UTC](https://forums.developer.nvidia.com/t/cuda-graphics-interoprability-with-egl-dynamically-loads-libglx-nvidia-so-leading-to-eventual-segfault/376192 "2026-07-09T09:17:06Z")

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Hi. I am working on an application that writes to EGL textures from cuda using the graphics interoperability api provided by cudaGL.h I have ran into a problem where everything seems to work fine at first but when the …

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## [How to display CUDA AVFrame on Egl surface](https://forums.developer.nvidia.com/t/how-to-display-cuda-avframe-on-egl-surface/375480)

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**Author:** [@EugeneForce25](https://forums.developer.nvidia.com/u/EugeneForce25)\
**Replies:** 0\
**Last updated:** [July 3, 2026, 5:02pm UTC](https://forums.developer.nvidia.com/t/how-to-display-cuda-avframe-on-egl-surface/375480 "2026-07-03T17:02:20Z")

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I have setup ffmpeg to decode some video using NVDEC: // Allocate hardware device context AVBufferRef \*hw\_device\_ctx = nullptr; int err = av\_hwdevice\_ctx\_create(&hw\_device\_ctx, AV\_HWDEVICE\_TYPE\_CUDA, …

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## [Attaching NvBufSurface to glFramebuffer fails with GL\_FRAMEBUFFER\_INCOMPLETE\_ATTACHMENT](https://forums.developer.nvidia.com/t/attaching-nvbufsurface-to-glframebuffer-fails-with-gl-framebuffer-incomplete-attachment/373531)

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**Author:** [@sebastian.tusk](https://forums.developer.nvidia.com/u/sebastian.tusk)\
**Replies:** 4\
**Last updated:** [June 24, 2026, 9:15am UTC](https://forums.developer.nvidia.com/t/attaching-nvbufsurface-to-glframebuffer-fails-with-gl-framebuffer-incomplete-attachment/373531 "2026-06-24T09:15:02Z")

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I tried to adapt the example in this post ( Trying to process with OpenGL an EGLImage created from a dmabuf\_fd - #9 by DaneLLL ) from NvBuffer to NvBufSurface. Unfortunately this doesn’t work. The output file is complet…

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## [glInvalidateFramebuffer before glClear produces artifacts](https://forums.developer.nvidia.com/t/glinvalidateframebuffer-before-glclear-produces-artifacts/373037)

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**Author:** [@leo.izen](https://forums.developer.nvidia.com/u/leo.izen)\
**Replies:** 1\
**Last updated:** [June 13, 2026, 4:08am UTC](https://forums.developer.nvidia.com/t/glinvalidateframebuffer-before-glclear-produces-artifacts/373037 "2026-06-13T04:08:34Z")

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I reproduced this with a minimal C file. #define GL\_GLEXT\_PROTOTYPES 1 #include \<GL/gl.h\> #include \<GLFW/glfw3.h\> int main(int argc, char \*\*argv) { if (!glfwInit()) return 1; GLFWwindow \*window = gl…

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## [Double buffering issue](https://forums.developer.nvidia.com/t/double-buffering-issue/370069)

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**Author:** [@cssushiman](https://forums.developer.nvidia.com/u/cssushiman)\
**Replies:** 2\
**Last updated:** [May 17, 2026, 7:26pm UTC](https://forums.developer.nvidia.com/t/double-buffering-issue/370069 "2026-05-17T19:26:11Z")

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Synopsis I have a program that pipes video out the screen directly via KMS. This program has a double-buffering scheme that modesets two frame buffers, which were allocated via libGBM. The implicit synchronization of drm…

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## [NVIDIA Tegra samplerExternalOES Shader Linker Bug](https://forums.developer.nvidia.com/t/nvidia-tegra-samplerexternaloes-shader-linker-bug/370279)

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**Author:** [@moi15moismokerlolilol](https://forums.developer.nvidia.com/u/moi15moismokerlolilol)\
**Replies:** 0\
**Last updated:** [May 15, 2026, 5:36pm UTC](https://forums.developer.nvidia.com/t/nvidia-tegra-samplerexternaloes-shader-linker-bug/370279 "2026-05-15T17:36:05Z")

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On NVIDIA Tegra devices (nvidia shield),glLinkProgram incorrectly fails when both vertex and fragment shaders declare the same uniform samplerExternalOES, even if the vertex shader does not use it. NVIDIA software Versi…

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## [OpenGL is missing from my 5090](https://forums.developer.nvidia.com/t/opengl-is-missing-from-my-5090/368808)

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**Author:** [@driverehs](https://forums.developer.nvidia.com/u/driverehs)\
**Replies:** 1\
**Last updated:** [May 4, 2026, 8:24am UTC](https://forums.developer.nvidia.com/t/opengl-is-missing-from-my-5090/368808 "2026-05-04T08:24:04Z")

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For some reason, OpenGL is not installing onto my GPU, it’s only installing onto my integrated graphics card. DAZ needs OpenGL in order to run, but for some reason, with each installation, it installs OpenGL onto my Inte…

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## [What is the fastest way to load camera to OpenGL ES textures on nvidia orin?](https://forums.developer.nvidia.com/t/what-is-the-fastest-way-to-load-camera-to-opengl-es-textures-on-nvidia-orin/250949)

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**Author:** [@magnet1c](https://forums.developer.nvidia.com/u/magnet1c)\
**Replies:** 3\
**Last updated:** [April 29, 2026, 2:02am UTC](https://forums.developer.nvidia.com/t/what-is-the-fastest-way-to-load-camera-to-opengl-es-textures-on-nvidia-orin/250949 "2026-04-29T02:02:39Z")

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I’m working on a ADAS project based on nvidia orin platform, but I’m not sure what is the fastest way to load camera frames to GLES texture, any ideas?

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## [EGLImage created from GBM dmabuf cannot be attached to an OpenGL ES framebuffer on Jetson (GL\_FRAMEBUFFER\_INCOMPLETE\_ATTACHMENT)](https://forums.developer.nvidia.com/t/eglimage-created-from-gbm-dmabuf-cannot-be-attached-to-an-opengl-es-framebuffer-on-jetson-gl-framebuffer-incomplete-attachment/354817)

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**Author:** [@andreas.holzammer](https://forums.developer.nvidia.com/u/andreas.holzammer)\
**Replies:** 15\
**Last updated:** [April 1, 2026, 2:42am UTC](https://forums.developer.nvidia.com/t/eglimage-created-from-gbm-dmabuf-cannot-be-attached-to-an-opengl-es-framebuffer-on-jetson-gl-framebuffer-incomplete-attachment/354817 "2026-04-01T02:42:44Z")

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Hardware: NVIDIA Jetson (tested on Orin / Tegra234) OS: Linux (L4T-based distribution) GPU Driver: NVIDIA proprietary Jetson driver (GBM backend) Window system: Wayland (GBM / KMS) EGL: NVIDIA EGL OpenGL ES: 3.1 (also r…

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## [NVIDIA Tegra samplerExternalOES Shader Linker Bug](https://forums.developer.nvidia.com/t/nvidia-tegra-samplerexternaloes-shader-linker-bug/364470)

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**Author:** [@moi15moismokerlolilol](https://forums.developer.nvidia.com/u/moi15moismokerlolilol)\
**Replies:** 0\
**Last updated:** [March 24, 2026, 12:32am UTC](https://forums.developer.nvidia.com/t/nvidia-tegra-samplerexternaloes-shader-linker-bug/364470 "2026-03-24T00:32:45Z")

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On NVIDIA Tegra devices (nvidia shield),glLinkProgram incorrectly fails when both vertex and fragment shaders declare the same uniform samplerExternalOES, even if the vertex shader does not use it. NVIDIA software Versi…

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## [OpenCL & OpenGL Interop in Wayland](https://forums.developer.nvidia.com/t/opencl-opengl-interop-in-wayland/361973)

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**Author:** [@martin.kodovsky](https://forums.developer.nvidia.com/u/martin.kodovsky)\
**Replies:** 1\
**Last updated:** [March 11, 2026, 10:49pm UTC](https://forums.developer.nvidia.com/t/opencl-opengl-interop-in-wayland/361973 "2026-03-11T22:49:41Z")

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Hello, recently I switched to Wayland from X11 (using Fedora43 with either Gnome or KDE/Plasma as window manager). Unfortunately, my personal project written in C/glfw/glut/OpenCL stopped working in runtime. It is using…

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## [Issue with infinite grid using GLSL](https://forums.developer.nvidia.com/t/issue-with-infinite-grid-using-glsl/359723)

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**Author:** [@nikamaadeel](https://forums.developer.nvidia.com/u/nikamaadeel)\
**Replies:** 0\
**Last updated:** [February 5, 2026, 6:39am UTC](https://forums.developer.nvidia.com/t/issue-with-infinite-grid-using-glsl/359723 "2026-02-05T06:39:05Z")

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I am trying to learn more about GLSL by watching OGLDev on YouTube and more specifically this video Infinite grid with GLSL but I have trouble to understand why the space aliasing occur at 13 min 54 sec. I understand th…

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## [OpenGL texture view performance](https://forums.developer.nvidia.com/t/opengl-texture-view-performance/359427)

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**Author:** [@racz1666](https://forums.developer.nvidia.com/u/racz1666)\
**Replies:** 0\
**Last updated:** [February 2, 2026, 11:56am UTC](https://forums.developer.nvidia.com/t/opengl-texture-view-performance/359427 "2026-02-02T11:56:40Z")

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Hi guys, I have a simple PBR renderer that runs at about 1000 FPS on an RTX 3060 (driver version: 591.86), at 1080p, rendering the Intel Sponza Scene using OpenGL, Vulkan, or Direct3D 11. However, when I try to use textu…

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## [On X11 using nvidia modesetting\_drv GL libraries requires GLX extension](https://forums.developer.nvidia.com/t/on-x11-using-nvidia-modesetting-drv-gl-libraries-requires-glx-extension/357168)

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**Author:** [@gtautvis](https://forums.developer.nvidia.com/u/gtautvis)\
**Replies:** 0\
**Last updated:** [January 10, 2026, 12:42pm UTC](https://forums.developer.nvidia.com/t/on-x11-using-nvidia-modesetting-drv-gl-libraries-requires-glx-extension/357168 "2026-01-10T12:42:30Z")

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When using X11 with modesetting driver (without proprietary bits in Xorg server), the nvidia GL loader tries to use NV-GLX extension, which it implications: for example glxinfo with 590.48.01 driver segfaults (if you …

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## [glEGLImageTargetTexture2DOES for NV12 EGL Image](https://forums.developer.nvidia.com/t/gleglimagetargettexture2does-for-nv12-egl-image/354447)

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**Author:** [@nenosun2017](https://forums.developer.nvidia.com/u/nenosun2017)\
**Replies:** 3\
**Last updated:** [December 15, 2025, 5:59am UTC](https://forums.developer.nvidia.com/t/gleglimagetargettexture2does-for-nv12-egl-image/354447 "2025-12-15T05:59:43Z")

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I have the following program to import a NvBufSurface, map it to an EGLImage, and then use it as a Texture2D. The problem is that the code works only for single-plane format like RGBA. For NV12 image format, the code sti…

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