/* * Copyright 2008-2009 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once // A simple timer class #include class timer { cudaEvent_t start; cudaEvent_t end; public: timer() { cudaEventCreate(&start); cudaEventCreate(&end); cudaEventRecord(start,0); } ~timer() { cudaEventDestroy(start); cudaEventDestroy(end); } float milliseconds_elapsed() { float elapsed_time; cudaEventRecord(end, 0); cudaEventSynchronize(end); cudaEventElapsedTime(&elapsed_time, start, end); return elapsed_time; } float seconds_elapsed() { return milliseconds_elapsed() / 1000.0; } };