# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # ## Do not use spaces in this file # Path to device handle; ensure config.sh can see this handle video_path=/dev/video0 fps=29 # Boolean indicating whether handle is pre-recorded is_video_path_file=false # Desired resolution (width, height, channels) resolution_whc=1920,1080,3 # Show visualization visualization=true # Leverage API to send single decoded frames to Pipeline use_decoded_image_api=false # If gaze_vec_length != 0, rendering of the vector will be enabled gaze_vec_length=200 landmarks_3d_file_path=samples/tao_cv/demo_gaze/anthropometic_3D_landmarks.txt # Camera calib for default webcam # Row major camera matrix camera_matrix=960.5037478246579,0.0,643.5179717135431,0.0,960.1507947013808,365.1361007229173,0.0,0.0,1.0 distortion_coeffs=0.020923245479571907,-0.06576092071229227,0.0034316109115200603,-0.002976025265968983,-0.13518484381212603