############################################################################### # # Copyright (c) 2022, NVIDIA CORPORATION. All Rights Reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # ############################################################################### SrcLayer1InputFile = rainbow_176x144_yuyv.yuv SrcLayer1Layout = PitchLinear SrcLayer1ScanType = Progressive SrcLayer1Plane1ColorFormat = Y8U8Y8V8 SrcLayer1Plane1Width = 176 SrcLayer1Plane1Height = 144 #SrcLayer1Transform = None SrcLayer1SrcRectLeft = 0 SrcLayer1SrcRectTop = 0 SrcLayer1SrcRectRight = 176 SrcLayer1SrcRectBottom = 144 SrcLayer1DstRectLeft = 0 SrcLayer1DstRectTop = 0 SrcLayer1DstRectRight = 176 SrcLayer1DstRectBottom = 144 SrcLayer1Plane1ColorStandard = REC601_SR DstOutputFile = output_rainbow_176x144_yuv420_planar.yuv DstLayout = PitchLinear DstScanType = Progressive DstPlane1ColorFormat = Y8 DstPlane1Width = 176 DstPlane1Height = 144 DstPlane2ColorFormat = U8 DstPlane2Width = 88 DstPlane2Height = 72 DstPlane3ColorFormat = V8 DstPlane3Width = 88 DstPlane3Height = 72 DstPlane1ColorStandard = REC601_SR DstPlane2ColorStandard = REC601_SR DstPlane3ColorStandard = REC601_SR