[dch@localhost ~]$ sudo nvidia-bug-report.sh [sudo] password for dch: nvidia-bug-report.sh will now collect information about your system and create the file 'nvidia-bug-report.log.gz' in the current directory. It may take several seconds to run. In some cases, it may hang trying to capture data generated dynamically by the Linux kernel and/or the NVIDIA kernel module. While the bug report log file will be incomplete if this happens, it may still contain enough data to diagnose your problem. Please include the 'nvidia-bug-report.log.gz' log file when reporting your bug via the NVIDIA Linux forum (see devtalk.nvidia.com) or by sending email to 'linux-bugs@nvidia.com'. Running nvidia-bug-report.sh... If the bug report script hangs after this point consider running with --safe-mode command line argument. complete. [dch@localhost ~]$ mv nvidia-bug-report.log.gz nvidia-bug-report1.log.gz [dch@localhost ~]$ optirun glxspheres Polygons in scene: 62464 Visual ID of window: 0x21 Context is Direct OpenGL Renderer: GeForce GT 640M/PCIe/SSE2 204.948473 frames/sec - 213.474330 Mpixels/sec 201.437109 frames/sec - 209.816893 Mpixels/sec [dch@localhost ~]$ sudo nvidia-bug-report.sh nvidia-bug-report.sh will now collect information about your system and create the file 'nvidia-bug-report.log.gz' in the current directory. It may take several seconds to run. In some cases, it may hang trying to capture data generated dynamically by the Linux kernel and/or the NVIDIA kernel module. While the bug report log file will be incomplete if this happens, it may still contain enough data to diagnose your problem. Please include the 'nvidia-bug-report.log.gz' log file when reporting your bug via the NVIDIA Linux forum (see devtalk.nvidia.com) or by sending email to 'linux-bugs@nvidia.com'. Running nvidia-bug-report.sh... If the bug report script hangs after this point consider running with --safe-mode command line argument. complete. [dch@localhost ~]$ mv nvidia-bug-report.log.gz nvidia-bug-report2.log.gz [dch@localhost ~]$ sudo optirun nvidia-bug-report.sh nvidia-bug-report.sh will now collect information about your system and create the file 'nvidia-bug-report.log.gz' in the current directory. It may take several seconds to run. In some cases, it may hang trying to capture data generated dynamically by the Linux kernel and/or the NVIDIA kernel module. While the bug report log file will be incomplete if this happens, it may still contain enough data to diagnose your problem. Please include the 'nvidia-bug-report.log.gz' log file when reporting your bug via the NVIDIA Linux forum (see devtalk.nvidia.com) or by sending email to 'linux-bugs@nvidia.com'. Running nvidia-bug-report.sh... If the bug report script hangs after this point consider running with --safe-mode command line argument. complete. [dch@localhost ~]$ mv nvidia-bug-report.log.gz nvidia-bug-report3.log.gz