I’d just like to confirm:
is the spatial locality attributed to texture usage is only 1D locality when using linear memory,
and 2D locality when using CUDA arrays?
I have not found any reference to the degree of locality. When fetching an (x,y) element,
how how many elements are fetched to texture cache? What is the “radius” of the neighborhood
around (x,y) that goes to cache? In the 1D case, is there information on the extent of locality?
Thanks a lot!