First, what i want to do ~
- Make a character/player ( capsule ), and get it moving over an heightfield terrain.
Second, before start, should mention about I am not good with physics (this is my starting point), so i keep trying to understand how it works.
I was testing the Controller module and i dont know whats the correct way to apply gravity forces, this should be posible by using the method move, this one supposed to be ok, but, for example why i must manage it manually, if the rigidbody is automatically applied, is there a different way to apply it without doing so obfuscated?
And about the RigidDynamic module, is a good option at the moment, because it applies the gravity and blah. but, i am not able to lock the capsule axis rotations, except for the one which i should rotate the character/player( up-vector / Y ).
Can someone explain me what im doing wrong, or if im on the bad way to do that?
~ i do not paste code because dont want a code-solution, wanna understand.