With 580.105.08, I am still getting corrupted meshes in Second Life viewers, after around 10-15 minutes in the same place, like so:
Could we please get someone at NVIDIA to acknowledge this showstopper bug ???
Here’s the bug report file (though, nothing gets logged when it happens, this is “just” a total mess on screen):
nvidia-bug-report.log.gz (573.7 KB)
I switched back (again) to 575.64.05, which is the last working NVIDIA driver for me…
