I am trying to access 4-D matrix. The 4th dimension is 2.
My question is whether it is possible to combine 2 FP16 values into one FP32 in texture application. If it is ok, I can reduce the dimension of the matrix from 4 to 3.
In the texture, I don’t need to do the interpolation. I can use cudaFilterModePoint.
Thanks a lot.