Thanks for the answer. It’s indeed the Audio Sampling Rate (my wave file is in 22.05Khz)
I have another issue.
I am sending in a long wave track (50secs) via Headless Audio2Face API → Stream to Unreal.
After some intervals, the face & the audio out of sync.
I am thinking of chunking the long wave track into smaller pieces (by sentence wave) and then batch it to
audio2face. However, after combing through the API, i cannot find another start_play the root folder in batch mode. There’s only solve ExportBlendshapes API in batch mode. (which will batch the face weights to Unreal, But no audio stream)
Would there be a start_play API in batch mode? If not, what could be the possible solution in this use case?
Thanks for bringing this to our attention. We’re investigating this interally and will update you soon.
Hi @justin123 Can you try Burst Mode
to see if this gets resolved?