Create Update Broke All of My Textured Materials - Please Help

Hi,

I have multiple 3d scenes that worked very well as recently as Create version 2021.3.8 - my only issue is some bugged texture reference paths (I can easily resolve these by hand).

Upon updating to 2022.1.2 many of my textured materials have turned to red with the console citing all different kinds of texture reference issues and mdl generation issues.

Was there some significant change that broke this? Is there anything I can do?

Here is an example file with largely broken materials and texture references. To recreate my issue: first open in 2021.3.8, then open in 2022.1.2

There are 3 different iterations of this usd file but I was using: SanMiguel_2_2.usdc

Since there are multiple copies of it in here the zip file is quite large. I have it hosted on google drive:

Thanks for reading!

-Matthew

Hello @LMTraina99! I’ve sent your files over to the development team to take a look!

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Thank you Wendy!

Hi @LMTraina99

I’ve isolated your bug down to a single material that I can reproduce in 2022.1.3 and 2021.3.8. Will get back to you when we understand what is happening.

Sorry for the inconvenience.

@fpliu

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I had the same issue, and with models being broken.

No worries, I’m glad you can reproduce the issue and it isn’t isolated to my environment.

Thank you for investigating!

Hi @LMTraina99
So it seems the error is in basewrap.mdl. Please remove or comment out

export using ::noise import*;

in basewrap.mdl

The was a plan to release a module with that name but it was never finalized so it was removed.

Sorry for the inconvenience.

@fpliu

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That did it!

Thank you for your help!

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