For 1D and 2D textures. Is there a guideline on when to use cudaMallocArray versus cudaMallocArray3D (with unused dimensions set to 1).
How are the allocated memory structures different between the two ?
In general, I would like understand how one chooses between the following available memory allocation options (for textures)
Linear memory Array (using cudaMalloc)
Pitched Linear memory (cudaMallocPitch)
Appreciate if someone can point me to previous forum discussions that may have covered this.