Hi,
I use cuda to compute some data that i display with OpenGL. I use few shader storage buffers that i map for cuda. It works fine for 5 ssbo. But for the last one, the data that i read from cuda are different from what i read from openGL.
A Data alignment problem?
My ssbo datas contains vec4 and uvec4 :
struct Plucker { vec4 direction; vec4 location; };
struct node { Plucker hp; uvec4 link;};
layout (std430, binding=13) readonly buffer Buffer{ node nodes[];};