Hi,
I’m fairly new to CUDA.
What is the fastest way to accessing OpenGL FBO texture in CUDA Kernel as a 2D texture ?
Is there any simple way to passing FBO texture pointer to Kernel without calling PBO with Map/UnmapBuffer ?
Hi,
I’m fairly new to CUDA.
What is the fastest way to accessing OpenGL FBO texture in CUDA Kernel as a 2D texture ?
Is there any simple way to passing FBO texture pointer to Kernel without calling PBO with Map/UnmapBuffer ?