__float_as_int and __int_as_float


Do __float_as_int and __int_as_float instructions have any cost (in GPU cycles) or they just simply ‘rename’ registers to compiller
and actually do not generate any code that is executed on GPU ?

When I looked via decubin, it was indeed costless conversion. I only checked float_as_int but I’m sure it’d be true the other way as well.