[GTC 2022] Links to Sessions for NVIDIA Omniverse at GTC [March 21-24, 2022]

NVIDIA OMNIVERSE

Discover the next era of 3D design collaboration and virtual world simulation.

REGISTER NOW >>>

VIEW OUR SESSIONS >>>

If you are unable to see a video to replay, we are probably working on uploading the video.
Please allow our team some time to finish the video upload and try again. Thanks for your support!

Monday, March 21

If you are unable to see a video to replay, we are probably working on uploading the video. Please allow our team some time to finish the video upload and try again. Thanks for your support!

How to Build Extensions and Apps on Omniverse Kit [S41591]

Replay Session

We’ll show you how to easily extend the Omniverse platform by creating extensions — the building blocks of Omniverse Kit-based Apps such as Omniverse Create or Machinima. We’ll showcase Kit’s incredible collection of powerful APIs that help developers intuitively build their own tools to optimize and accelerate their workflows.

Damien Fagnou, Senior Director, Software, NVIDIA
Koen Vroeijenstijn, Software Engineer, NVIDIA

Making a Connector for Omniverse [S41592]

Replay Session

Learn how to connect with the Omniverse platform and be able to send data to it, establish a live sync session, and get a USD 101 overview to get you started. This is primarily targeted at developers who want to create a plugin for an application and push data to Omniverse. However, the topic is applicable to those seeking to write command-line or scripted converters, as well as connecting Omniverse and a data management system. We’ll start with an overview of USD structuring and some of the basics in terms of geometry and materials. A tour of the Sample SDK, which is available on the Omniverse Launcher, will be discussed in detail. From there, we’ll look at how we implemented a Connector for an application, like SketchUp, to discuss design considerations and material mapping and handling.

Lou Rohan, Omniverse Connect Engineer, NVIDIA

Tuesday, March 22

If you are unable to see a video to replay, we are probably working on uploading the video. Please allow our team some time to finish the video upload and try again. Thanks for your support!

GTC 2022 Keynote [S42295]

Replay Session

Don’t miss this keynote from NVIDIA Founder and CEO, Jensen Huang, as he speaks on the future of computing.

Jensen Huang, Founder and CEO, NVIDIA

A Vision of the Metaverse: How We will Build Connected Virtual Worlds [S42114]

Replay Session

Join a panel of global metaverse futurists and luminaries and listen to their vision for the metaverse, what potentials it will bring to us, and what needs to happen in the near term to build the foundations.

Rev Lebaredian, VP Omniverse & Simulation Technology, NVIDIA
Dean Takahashi, Lead Writer, Venture Beat
Virginie Maillard, Global Head of Simulation and Digital Twin Research, Siemens
Amy Bunszel, Executive VP, AEC Design Solutions, Autodesk
Timoni West, VP Augmented, Virtual, and Mixed Reality , Unity
Lori Hufford, VP Engineering Collaboration, Bentley Systems

Exploring USD: The HTML for 3D Virtual World [S42112]

Replay Session

A panel of distinguished technical leaders comes together to talk about the potentials of Universal Scene Description (USD) for 3D creators in all industries. These luminaries will talk about their latest experiences with the USD framework within their particular use cases, and explore what evolutions they’d like to see next.

Michael Kass, Senior Distinguished Engineer, NVIDIA
Marc Petit, General Manager, Unreal Engine, Epic Games
Natalya Tatarchuk, Distinguished Technical Fellow and Chief Architect, Professional Artistry & Graphics Innovation, Unity
Adeline Aubame, Director of Technology Operations, Ubisoft
Steve May, Vice President, CTO, Pixar
Guido Quaroni, Senior Director of Engineering of 3D & Immersive, Adobe
Martin Enthed, Innovation Manager, IKEA
Frank Delise, Vice President, NVIDIA

How Simulation & Digital Twins are Driving the Next Frontier in Retail [S42682]

Replay Session

AI is re-inventing Retail by bringing agility and efficiency to every step in the value chain. Digital environments are about simulation to optimize store layout, re-design distribution centers, optimize workflows, AMR and robot navigation for faster throughput and order fulfillment​. In this session two executives from the most admired Retail brands, Kroger and Lowe’s will be talking about the role of AI and simulation to optimize store layout and provide an immersive shopping experience that delivers the best customer shopping experience.

Azita Martin, VP & GM Artificial Intelligence for Retail and CPG, NVIDIA
Wesley Rhodes, VP of Technology Transformation and R&D, Kroger
Cheryl Friedman, Vice President, Lowe’s Innovation Labs, Lowe’s
Richard Kerris, VP Omniverse Developer Platform, NVIDIA

Architectural Design, Omniverse, and the Simulated World [S41653]

Replay Session

KPF (Kohn Pedersen Fox) is a global architectural firm pushing the boundaries of advanced design functions to design award-winning projects. They were early adopters of Omniverse, exploring the server-side collaboration capabilities from their global offices. That led to a strong foundation in using Omniverse for geometry and visual computing, including the simulation and visualization of their advanced geometry and analysis functions. Learn how KPF adopted and explored the numerous extensions and capabilities of NVIDIA Omniverse in a forward-thinking, global architectural practice.

Cobus Bothma, Director, Applied Research, Kohn Pedersen Fox Associates

Designing for Sustainability in Omniverse [S41680]

Replay Session

Learn how architects at Woods Bagot use Omniverse to drive sustainability in the architecture, engineering, and construction industry by connecting the dots with environmental simulations and real-time immersive visualizations. Creating connections across teams and locations, Omniverse allows the designers and specialists to see and understand environmental performance in a cohesive visual environment. We’ll look at how working across different CAD platforms and simulation engines is possible in this collaborative environment, while making sustainability performance visually stunning and accessible to all of our partners.

Sebastian Misiurek, Global Specialist - Design Computation, Woods Bagot
Tianmin Yang, Design Technology Leader, Woods Bagot

Synthetic Data Generation using the Omniverse Replicator SDK [S41581]

Replay Session

We’ll introduce the NVIDIA Omniverse Replicator Synthetic Data Generation SDK, and describe the features it provides for extracting ground-truth information from a USD scene, as well as how to build on it for domain-specific use cases. We’ll show how NVIDIA’s internal teams apply the Omniverse Synthetic Data tools in DRIVE Sim, Isaac Sim, and elsewhere. Topics covered will range from applying structured domain randomization to generate USD scenes, customizing the Omni Graph-based sensor framework, and creating new writers for training data output.

Gavriel State, Senior Director - Simulation and AI, NVIDIA
Jean-Francois Lafleche, Manager, Synthetic Data and Deep Learning, NVIDIA

Omniverse Opportunities for Startups [S41872]

Replay Session

Hear a panel of leading lights from our Inception startup program that are implementing innovative solutions based on the Omniverse platform. We’ll get an understanding how Omniverse helped accelerate time to market, scale solutions. From world scale accurate searchable digital 3d map of the entire planet (Blackshark) to realtime 3D human virtualization (RADiCAL) to creating AI powered end-to-end robotic workcells automating entire factories (RIOS) Learn why Inception is the gateway for startups from multiple disciplines to get to market smarter at lightspeed with the powerful platform Omniverse provides.

Erik Lammerding, NVIDIA
Gastao De Figueiredo, Blackshark
Madison Huang, Product Marketing Manager, NVIDIA
Gavan Gravesen, CEO, RADiCAL
Clinton Smith, Rios.ai

New Era of Digital Twins with Omniverse [SE2644]

Replay Session

Digital twins are powerful tools for product development, production, simulation, AI training and validation, and sustainment. The value of a digital twin is often a function of how realistically it represents the real world, both in appearance and behavior. By combining AI, real-time ray tracing, and physics, Omniverse enables a new era of highly realistic digital twins that are used to improve the real world. Join a distinguished panel of luminaries who will discuss current digital twin efforts and explore their visionary approaches in this new era.

Sarah Simon, AI Research Engineering Senior Manager, Lockheed Martin
George Cheros, President & CEO, National Center for Simulation
Rear Admiral Lorin Selby, Chief of Naval Research, United States Navy
Tim Woodard, Senior Solutions Architect, NVIDIA

Exploring USD: The HTML for 3D Virtual World [S42112]

Replay Session

A panel of distinguished technical leaders comes together to talk about the potentials of Universal Scene Description (USD) for 3D creators in all industries. These luminaries will talk about their latest experiences with the USD framework within their particular use cases, and explore what evolutions they’d like to see next.

Michael Kass, Senior Distinguished Engineer, NVIDIA
Marc Petit, General Manager, Unreal Engine, Epic Games
Natalya Tatarchuk, Distinguished Technical Fellow and Chief Architect, Professional Artistry & Graphics Innovation, Unity
Adeline Aubame, Director of Technology Operations, Ubisoft
Steve May, Vice President, CTO, Pixar
Guido Quaroni, Senior Director of Engineering of 3D & Immersive, Adobe
Martin Enthed, Innovation Manager, IKEA
Frank Delise, Vice President, NVIDIA

Isaac Gym: The Next Generation — High-performance Reinforcement Learning in Omniverse [S41582]

Replay Session

We’ll take a deep dive into the evolution of high-performance end-to-end GPU reinforcement learning capabilities within Omniverse, which will replace the Isaac Gym system. We’ll provide an overview of the new physics tensor APIs available with Omniverse that power the system, and we’ll delve into the new tasking system to demonstrate how to set up massively parallel reinforcement learning training. Additionally, we will show how multiple GPUs can be used for training more complex RL agents, and provide updates on Sim-to-Real aspects of RL training, showing how policies learned in simulation run on real world robots.

Gavriel State, Senior Director - Simulation and AI, NVIDIA
Kelly Guo, Senior Deep Learning Engineer, NVIDIA

NVIDIA DRIVE Sim on Omniverse [SE8002]

NOW LIVE!

NVIDIA DRIVE Sim on Omniverse is an end-to-end simulation platform, architected from the ground up to run large-scale, physically accurate multi-sensor simulation. This session showcases the latest developments and capabilities in DRIVE Sim software. Demonstrations will highlight innovative development techniques using simulation.

Matthew Cragun, Senior Product Manager, Autonomous Vehicles, NVIDIA

Emerging Venture Themes for 2022: Omniverse and Metaverse [S42322]

Replay Session

Hear from NVIDIA experts, investors, and groundbreaking startups from the Inception program on how the metaverse is shaping startups and venture capital and new developments with NVIDIA Omniverse.

Richard Kerris, VP Omniverse Developer Platform, NVIDIA
Rick Schweet, Founder and CEO, Kinetic Vision
Jamie Burke, CEO and Founder, Outlier Ventures
Annette Parry, Director and COO, Charisma.ai
Oscar Guerra, NVIDIA

Manufacturing in 2030: "Weaving Digital Threads for Better Design + Lower Costs.” (Presented by Future Tech Enterprise, Inc.) [S42718]

Replay Session

Bob Venero, CEO of Future Tech Enterprise, Inc., will emcee a panel focused on the current/future impact of digital twin, AI, virtual reality, and how technology will continue to accelerate and improve manufacturing production. Listen to experts from Northrop Grumman Corp., Carrier, and NVIDIA describe the increased importance and opportunities with digital twin, advancements being made by possible by NVIDIA Omniverse Enterprise, and more. Panelists include Tom Kaye, senior solutions architect, NVIDIA; Laura Szypulski, chief architect, digital transformation, Northrop Grumman, and Bobby George, senior vice president and chief digital officer at Carrier.

Bob Venero, CEO, Future Tech Enterprise, Inc.
Tom Kaye, Sr. Solution Architect, NVIDIA
Laura Szypulski, Chief Architect, Digital Transformation , Northrop Grumman
Bobby George, Senior Vice President & Chief Digital Officer , Carrier

Addressing the QSR Labor Shortage with Automated Speech Order-taking using AI [S42000]

Replay Session

The shortage of labor is impacting customer satisfaction and revenue for quick-service restaurants (QSRs). AI-enabled automated order-taking using natural language understanding, speech, and recommendation systems can deliver faster and more accurate order-taking. Learn how Vistry uses NVIDIA’s Omniverse Avatar and RIVA SDKs to develop QSR kiosks for order-taking at drive-through and inside restaurants.

Atif Kureishy, Founder - CEO, Vistry

Connect with the Experts: AR and VR in Omniverse [CWE41667]

Replay Session

Meet with experts from NVIDIA’s Omniverse and CloudXR teams, and learn about new virtual reality functionality coming to Omniverse Kit. Omniverse VR is the world’s first real-time ray-traced VR. Developers and power users can build VR extensions and services into their own ecosystems through Omniverse Kit, or end user designers and creators can soon leverage VR capabilities in Omniverse Create or View. NVIDIA CloudXR is integrated into Omniverse Kit, allowing users to take advantage of CloudXR’s streaming solution to deliver graphics-intensive applications to mobile, untethered devices.

Connect with the Experts sessions are interactive sessions that give you a unique opportunity to meet, in either a group or 1:1 setting, with the brilliant minds behind NVIDIA’s products and research to get your questions answered. Space is limited - first come, first served. We request that you limit your 1:1 discussion with our Experts to 5 minutes. You will have the option to ask questions in a group setting as well. We also recommend that you use a headset microphone to ensure our Experts can hear you clearly. To test your webcam (optional) and microphone settings, please visit this link.

Stephanie Rubenstein, Product Marketing Manager, NVIDIA
William Cannady, Technical Product Manager, NVIDIA
Omer Shapira, Senior Engineer, Omniverse, NVIDIA
Damien Fagnou, Senior Director, Software, NVIDIA
Jeroen Stinstra, Application Engineer, NVIDIA
Kevin Parker, Software Engineer , NVIDIA
Arjun Dube, Principal Engineer, System Software, NVIDIA

NVIDIA DRIVE Sim on Omniverse [SE8002]

Replay Session

NVIDIA DRIVE Sim on Omniverse is an end-to-end simulation platform, architected from the ground up to run large-scale, physically accurate multi-sensor simulation. This session showcases the latest developments and capabilities in DRIVE Sim software. Demonstrations will highlight innovative development techniques using simulation.

Matthew Cragun, Senior Product Manager, Autonomous Vehicles, NVIDIA

Warp: A High-performance Python Framework for GPU Simulation and Graphics [S41599]

2022-03-23T01:00:00Z

Replay Session

I’ll introduce Warp, a runtime framework that allows running Python kernel code in CUDA. Warp aims to give users the productivity of developing in Python, with the performance of handwritten C++ and CUDA. I’ll cover the code-generation techniques used to convert the Python AST to CUDA, and talk about some of the built-in functionality that allows implementing complex physical models such as cloth, FEM, and rigid body in a few hundred lines of Python. I’ll also cover the integration of Warp into Omniverse, and show how it can be used to construct real-time and differentiable simulators for visual effects, machine learning, and robotics.

Miles Macklin, Principal Engineer, NVIDIA

Community Voice Chat on Discord after Session

Wednesday, March 23


GTC Session Watch Party: Emerging Venture Themes for 2022—Omniverse and Metaverse [WP3106]

Replay Session

Join us to hear from NVIDIA experts, investors, and groundbreaking startups from the Inception program on how the metaverse is shaping startups and venture capital and explore new developments with NVIDIA Omniverse.

Connect with the Experts: Professional Rendering and Virtualization [CWE42614]

Replay Session

Come and chat with our experts about how to deploy various workflows on top of a vGPU infrastructure, questions on Licensing and NLS or how to utilize NVAIE: Virtualization for AI. We will explore topics concerning Omniverse on a RTX workstation, a workgroup server, or large group collaboration on cloud servers.

Frank Pudlowsky, Solution Architect Manager, NVIDIA
Antony Pinto, Senior Solution Architect, NVIDIA
Chris Mcleod, Senior Solution Architect, NVIDIA
Jits Langedijk, Senior Solutions Architect, NVIDIA
Lee Bushen, Senior Solution Architect, NVIDIA
Thomas Wernicke, Senior Solution Architect, NVIDIA
Thomas Remmlinger, Senior Solution Architect, NVIDIA
Martin Piercy, Senior Solution Architect, NVIDIA
Frederic Burkhard, Senior Solution Architect, NVIDIA

A Primer on Materials for NVIDIA Omniverse [S41192]

Replay Session

Learn about the various ways you can create materials for rendering in NVIDIA Omniverse. We’ll go over standard physically based rendering (PBR) workflows, cover the material graph editor in Omniverse-Create, and show how it can be used to go beyond basic PBR materials. The basis for material rendering with the RTX renderer in Omniverse is NVIDIA Material Definition Language (MDL). We’ll show how tools like Substance Designer can be used to create advanced MDL content. Finally, we’ll show how Omniverse connects to material systems like Vray materials in 3D Studio Max or to materials authored in MaterialX.

Jan Jordan, Senior Software Product Manager MDL, NVIDIA
Frankie Liu, Senior Product Manager, NVIDIA

Toward Bi-directional Workflows with Omniverse and ArcGIS CityEngine [S41731]

Replay Session

We’ll continue to explore workflows with ArcGIS CityEngine and Omniverse in architecture, engineering, and construction. First, we’ll review how the CityEngine Connector for Omniverse can be used to create, simulate, and visualize an urban design in collaboration with other industry tools like Autodesk Revit. Then we’ll introduce upcoming connector features where content can be bi-directionally synchronized between Omniverse and CityEngine to eventually achieve a full “live sync” workflow.

Simon Haegler, Senior Software Developer, Esri R&D Center Zurich

Populating Virtual Worlds for Simulation and AI Training [S41746]

Replay Session

A “Join Watch Party Now” link will appear below, 15 minutes before the session start time. Click on the link to launch Microsoft Teams on your computer or from your web browser.

Meet the Omniverse Experts: Materials and Rendering Technology in Omniverse [SE2310]

Replay Session

Connect with our senior NVIDIA engineers and developers leading rendering and material technologies for the Omniverse platform. Learn more about the Omniverse RTX Renderer, MDL, the Omniverse Universal Material Mapper, and OmniSurface and ask questions about the roadmap or specific features.

Jan Jordan, Senior Software Product Manager MDL, NVIDIA
Frankie Liu, Senior Product Manager, NVIDIA
Lutz Kettner, Director, Advanced Rendering and Materials, NVIDIA
Ignacio Llamas, Senior Director, Distinguished Engineer, Omniverse RTX, NVIDIA
Maksim Eisenstein, Senior Manager, NVIDIA
Blago Taskov, Senior Engineering Manager, NVIDIA

Building a Data Center Digital Twin with Omniverse and Air [S42302]

Replay Session

Using NVIDIA Omniverse and the NVIDIA Air Infrastructure Simulation Platform it is possible to build an end-to-end digital twin of your datacenter. The Omniverse platform makes it possible to bring together models and simulation of everything in your data center, from data center airflow down to the level of processor heatsinks to the entire software defined networking, compute, and storage.

Accelerate Workflows For Remote Creators, Designers, and Engineers (Presented by Z by HP) [S42410]

Replay Session

Z by HP, Teradici, and NVIDIA Omniverse Enterprise are providing creators, designers, and engineers in architecture, engineering, and construction, media & entertainment, and other industries a means to accelerate and simulate workflows — regardless of their location — to bring creative projects to life. Learn how to enable teams to collaborate from anywhere with interactive, graphics-intensive applications like CAD, where users demand photorealism, crystal-clear wire-framing, and seamless interactivity. We’ll introduce the NVIDIA Omniverse Enterprise platform, a purpose-built application designed to accelerate workflows while using Z by HP workstations, and show how Teradici Cloud Access Software leverages PCoIP Ultra technology to securely deliver an uncompromised remote workstation experience.​

The Importance of Digital Humans for Industries [S42355]

Replay Session

Join technical and business luminaries for this panel discussion exploring how digital humans will have a profound impact on industries outside of Media and Entertainment. We will explore what leading technology companies are contributing to the space today, and what they see for the future.

Sarah Bacha, Head of Research and Innovation, Cedrus Digital
Markus Gross, Vice President of Research, Walt Disney Studios
Vladimir Mastilovic, VP of Digital Humans Technology, Epic Games
Matt Workman, Developer, Cine Tracer
Simon Yuen, Director of Graphics and AI, NVIDIA
John Martin II, VP of Product Marketing, Reallusion
Erroll Wood, Principal Scientist, Microsoft

Simulating Accessibility with Omniverse: The Future of Inclusive Design [S42117]

Replay Session

The enormous and underserved market for people with disabilities is ripe for innovation and disruption. Inclusive design puts usability by the largest number of people — including those with disabilities — at the very heart of the creative process. WPP is a world leader in working with global brands to make the products we use every day more accessible, and has partnered with NVIDIA and New York University to simulate grip and mobility in real time to allow design concepts to be tested virtually in a faster and more iterative way. 3D printing, and testing prototypes within the disability community, remain fundamental, but advanced soft-body and joint physics in Omniverse allow for truly groundbreaking new workflows in product design.

Best of Both Virtual Worlds: Bridging Ignition and Isaac Sim [S42593]

Replay Session

Open Robotics is responsible for Ignition (formerly Gazebo), the premier open-source robotics simulator. Ignition is a de facto standard tool for roboticists, who rely on it for development, testing, and QA of a wide array of autonomy applications. NVIDIA’s Omniverse is a powerful and flexible platform for simulating a variety of physical environments. Omniverse has entered the robotics domain as Isaac Sim, allowing researchers and engineers to simulate their robot applications, from wheeled autonomous mobile robots to manipulators in work cells. We’ll present the result of our collaboration with NVIDIA to bridge these two complementary products. We’ll cover bidirectional conversion between SDFormat and USD to share world and vehicle models, and runtime scene transfer via Ignition plugins and Omniverse Nucleus to support parallel and hybrid simulation.

Simulating and Optimizing a Warehouse Operation Based on Omniverse [S41507]

Replay Session

We’ll use the material handling processing system of a logistics center as an example to study applying Omniverse digital twins to simulate and optimize warehouse operation process. First, we’ll establish the material handling problem, then we’ll present the simulation model based on Omniverse. We’ll demonstrate the outcome of the modeling and simulation to enable an optimized, perception-driven order release system to increase throughput and eliminate potential downtime.

Toward a Synchronized Manufacturing Digital Twin: NVIDIA Omniverse has the Building Blocks [S41632]

Replay Session

We are going to see the challenges of a globally distributed team of manufacturing planners and how NVIDIA Omniverse can help to address them.

New Approach to Fashion Design with Adobe Substance 3D & Omniverse [S42155]

Replay Session

2022 is kicking-off with 2 key releases, making it easier than ever for creators to work with Substance 3D tools and Omniverse: the Substance 3D Material Extension & the Substance 3D Painter Connector. In this session, you will learn how these new tools can enhance creator workflows, especially when it comes to exploring and iterating on materials, and texturing your 3D assets. This will include a hands-on demo by Rob Bryant Jr. (Sr. 3D artist at Nvidia) who will show his material creation and visualisation process in the context of fashion design, and will be introduced by Pierre Maheut (Strategic initiatives & partnerships director at Adobe 3D&I) who will showcase Substance 3D’s approach to the topic as well as our collaboration with Nvidia.

Leveraging NVIDIA Omniverse for simulation and collaboration for a variety of wireless communication use cases [SE2683]

Replay Session

In this panel session, future Omniverse use-cases will be explored and how an Omniverse-based digital twin can enable communications’ research in 5G/6G from the physical layer to the network layer. The future role of Omniverse, beyond a research capability and as part of an operational capability, in wireless networks will also be discussed.

Understanding Wildfire Behavior using Machine Learning and Omniverse (Presented by Lockheed Martin) [S41739]

Replay Session

Learn how researchers in wildfire protection are using NVIDIA’s Omniverse Enterprise to develop an environment for predicting fire behavior. We’ll focus on machine learning techniques for analyzing surface fuel properties from satellite images, an essential problem that must be solved in order to accurately predict wildfire behavior. We’ll finish with a visualization of those fuel properties in Omniverse to provide an intuitive understanding of potential high-flammability areas, and pave the way for additional fire factors to be modeled in the future.

Transforming Global Film Production Workflows with Omniverse [S42688]

Replay Session

Real-time technologies and collaborative workflows will reinvent the artist experience and empower geographically diverse pipeline teams with next-generation tooling. Traditional production pipelines for offline render can require lengthy cycles between content generation and final review. As legacy solutions need tens of hours to render and transfer terabytes of data in studio, or globally between locations, production teams do not enjoy immediate feedback on changes. In this session, DNEG will share their explorations into Omniverse and GPU-accelerated workflows based on USD (Universal Scene Description), to provide a peek into the future of production.

Omniverse: Guide to Happiness [S41724]

Replay Session

We’ll show business managers how artists and engineering/design come together. We’ll go over our growth and our numbers and show the flexibility of Omniverse in an actual team environment. We’ll explain our challenges with artists, and engineers moving over. Finally, we’ll discuss how we’ve embraced the technology and where it’s moving forward with our firm.

Christopher Scott, CEO, Outdoor Living 3D / Evolver Interactive
Alison Lanza, Director of Marketing and Omniverse Trainer, Outdoor Living 3D

Isaac Cortex: A Decision Framework for Virtual and Physical Robots [S42693]

Replay Session

The Omniverse platform is built on a foundation of detailed world modeling and physically accurate simulation, and the Isaac Sim application has built an ecosystem of robotics technologies for planning, motion generation, control, training, and sensor modeling that enable rapid and safe iteration during development. However, these tools are not only useful for replicating the real world, they’re also the building blocks of a robot’s mental model of the world critical for informed decision making. Isaac Cortex is a decision framework for virtual and physical robots designed to fully leverage the tooling in Isaac Sim for designing intelligent robot behavior. The Cortex enables programming task awareness and adaptive decision making into robots, and easily switching between simulation and reality. In this talk, we will introduce Isaac Cortex, demonstrate its programming paradigm, and detail some of the underlying technologies it orchestrates, focusing especially on the foundational motion generation tools built into Isaac Sim.

Design Tools for the 21st Century [S41475]

Replay Session

Most creative designers like to document their original thoughts and creative ideas by sketching, doodling on the back of envelopes, or making simple models. At this stage of innovation, it’s difficult to predict the feasibility of designs, their energy usage, their impact on the environment, structural safety, cost, and even usage in the long-term future. How can we more accurately predict the future performance of the built environment of these early design stages? We’ll describe a new, one-year proposed course for undergraduate design students, from sketch to simulation, “New Digital Tools for the Design in the 21st Century,” based on NVIDIA’s Omniverse.

Case Study on Developing Digital Twins for the Power Industry using Modulus and Omniverse [S41671]

Replay Session

Digital twin technology is increasingly being adopted across various industries. In this joint talk with Siemens Energy, we’ll cover building digital twin of a heat-recovery steam generator unit by simulating the corrosive effects of heat, water, and other conditions on metal over time to do predictive maintenance. Learn how we used NVIDIA Modulus framework to create the underlying physics machine language digital twin model that’s connected, simulated and visualized photorealistically in Omniverse.

Thursday, March 24


Deep Dive: One Click Animation Retargeting in Omniverse [S41482]

Animation retargeting has been a challenge for many years while the demand of diverse characters and use cases are increasing tremendously outside of the traditional gaming industry, as in synthetic data generation or digital twin, for example. Downloading animations online is easy to do, and there is much research on generating those animations automatically, but applying them to a custom character can be challenging and requires a huge technical understanding of rig, skeleton, and animation. Also, there are very limited open options in the industry, and the quality ranges from low to high, with many knobs and tweaks required from users. We’ll explain how we tackled this in the Omniverse while aiming for an easy-to-use feature. You’ll learn and understand the core algorithm, the challenges, and various features to maximize the use of the system.

Lina Halper, Principal Animation Engineer, NVIDIA


Bring It to Life: A Look at Omniverse’s New Runtime Animation System [S42135]

Join the Omniverse animation team to learn about the new animation system, which includes: • Setup — bring your rigged characters into Omniverse • Animation retargeting — easily remap animations from one character to another. • AnimGraph: learn the basics of our new graph and state machine created specifically for skeletal animations.

John Malaska, Sr. Product Manager, Animation, NVIDIA

Creating a Real-time, Photoreal Ramen Shop in Omniverse [S42109]

See how 10 technical NVIDIA and freelance artists around the world used Cinema4D, Zbrush, 3ds Max, Substance Painter, and Omniverse Create to create a photorealistic, cinematic ramen shop — a virtual world for ramen lovers everywhere. First we’ll cover multi-app, multi-user design collaboration, enabled by the Omniverse platform. See how the artists used Omniverse Connectors to work simultaneously between their favorite apps to simplify modeling, texturing, and scene building. Then see the magic of Omniverse Physics emerge — adding smoke, fire, and water throughout the scene … no animation required.

Andrew Averkin, Senior Art Manager, NVIDIA
Gabriele Leone, Senior Art Director, NVIDIA

NVIDIA Omniverse User Group [SE2345]

Join us at the NVIDIA Omniverse User Group to get a behind-the-scenes look at what’s on the product roadmap, how we’re supporting our community of artists, and what resources are available to dive deeper into the platform and build custom extensions and applications. The group is open to all creators, designers, developers, and engineers using or interested in using the open platform for real-time virtual collaboration and physically accurate simulation.

Rev Lebaredian, VP Omniverse & Simulation Technology, NVIDIA
Wendy Gram, NVIDIA Omniverse Community Manager, NVIDIA
Richard Kerris, VP Omniverse Developer Platform, NVIDIA
Frank Delise, Vice President, NVIDIA
Damien Fagnou, Senior Director, Software, NVIDIA
Jesus Luque, CTO, Peris Digital
Mattias Wikenmalm, Volvo
Edmar Mendizabal, Developer Relations, NVIDIA

Visualizing the World’s Most Violent Tornadoes using NVIDIA IndeX in Omniverse [S41449]

Since the 1970s, climate researchers have been studying supercell thunderstorms — the atmospheric phenomena that produce the world’s most violent and dangerous tornadoes. With NVIDIA rendering, simulation, and GPU-acceleration technologies, climate researchers at the University of Wisconsin are trying to get one step closer to understanding the complexity of these unpredictable storms with collaborative, interactive scientific workflows. • NVIDIA IndeX: https://developer.nvidia.com/nvidia-i… • NVIDIA Iray: https://www.nvidia.com/en-us/design-v… • Magnum IO / GPUDirect Storage: https://developer.nvidia.com/gpudirec… • NanoVDB: https://developer.nvidia.com/nanovdb • Scientific Visualization in Omniverse: https://www.nvidia.com/en-us/omnivers… Background and advances related to Visualizing the World's Most Violent Tornadoes - YouTube.

Marc Nienhaus, Director, NVIDIA IndeX Product Technology, NVIDIA
Joerg Mensmann, Senior Graphics Software Engineer , NVIDIA
Prof. Leigh Orf, Atmospheric Scientist, University of Wisconsin-Madison