Issue using d3dx10/d3dx11 interop

I have an issue with d3dx10 and d3dx11 interops.
When I launch any sample such as SimpleD3D10 it crashes immediately
with windows’ ‘program has stopped working’ dialog.
But OpenGL and D3DX9 samples work perfectly.
Tried with Acer M3 with Intel HD4000/GeForce 640M.

I think you should start by running the sample in a debugger to find out where exactly it crashes.