Working with update command.
Then run next steps, got this:
$ cmake --preset linux-ninja-clang14
CMake Error: The source directory "/home/nvidia/Vita3K/linux-ninja-clang14" does not exist.
Specify --help for usage, or press the help button on the CMake GUI.
I took for granted that step that I mentioned in the first comments :)
Also you are into Vita3K folder?
cd Vita3K
and put cmake --preset linux-ninja-clang14
it’s strange it’s how not detected --preset correctly
its working for me
But previously you pass with that command fine not sure why now this.
My only suspicion is that will conflict if you tried in cmake version is too old and it probably won’t detect cmake --preset correctly due it’s new feature in cmake 3.19 and higher
Focal cmake by default is 3.16.
You can update cmake by reading the official cmake ppa https://apt.kitware.com/ and rule out that it is because of this?
The other alternative is to compile without cmake preset with the traditional cmake method passing the arguments by hand.
into Vita3K
mkdir build
cdbuild
cmake -DCMAKE_BUILD_TYPE=Release -DUSE_DISCORD_RICH_PRESENCE=OFF
-DCMAKE_C_COMPILER=clang-14 -DCMAKE_CXX_COMPILER=clang++-14 ..
make -j4 change -j4 if you have more threads on the system.
These are the two ways to compile Vita3K
But I recommend having cmake updated to prevent some optional features in some modern projects like the --preset option due high version of cmake.
In the readme doc build in github said this.
If Boost failed to build, you can use the system Boost package (Linux and macOS only).
sudo apt install libboost-filesystem-dev libboost-program-options-dev libboost-system-dev # for Ubuntu/Debian
I sent you a private message with the steps to follow. The build base is there now, all you have to do is load the file game (and you will have installed the firmware in the initial step of Vita3K)
Select Vulkan render and wait if it affects in orin dev kit it should blink by default when run the game.
For now only can complete disable with this line only enabled for Apple no options here.
switching to " __ LINUX __" disables it but has some instability returning VK fence error Error:vk:::waitFroFences:ErrorDevideLost at wait for fences randomly .
Of all it seems that in orin dev kit the flickering is not reproduced and at least one news is specific to jetson nano TX1 and probably TX2 as well .
Surely all boards with L4T 35.0 are not affected by this o por lo que me ha reportado carol can’t see flickering.