Livestream to external connections

Is it possible to use the websocket or webRTC extensions to livestream a Create/Kit app to an external connection? I see the docs only refer to connections on the same network but this seems quite limiting. We are looking for a solution similar to UE4 PixelStreaming when we can have users remotely access an application from an external connection (not on the same network).
We have tested, and opened port 8111 on the server side, but we just get to the page with the play button. After this the page is unresponsive.

Hi @andrew.cirillo - thank you for this question! I checked with our team and although it’s hard for us to help with specific guidance as it’s heavily dependent on your own setup, the good news is that yes, it will work for any external IP but you need to have your firewall setup correctly on the Host to enable UDP and TCP traffic for the application.


P.S. We are constantly adding new tutorials and aggregate them all in the “learn” tab on the launcher (also see: NVIDIA Omniverse Tutorials | NVIDIA Developer).

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