Originally published at: New: Vulkan Device Generated Commands | NVIDIA Technical Blog
Connect directly with NVIDIA Developer Technology Engineers on OpenGL and Vulkan-related topics to get answers to your questions, from regular graphics use to compute shaders, ray tracing, or interop between the APIs. Register for this GTC Connect with Experts session, Vulkan and OpenGL Q&A, May 27, 9AM PT. This post was updated substantially in March…