shader code
//bug
void crash_bug( out vec4 col)
{
vec4 v[2];
v[0] = vec4(1.0 );
v[1] = vec4(1.0 );
mat4 m = mat4(1.);
float t = 0.0;
for(int i = 0; i < 8; ++i)
{
vec4 s = m * v[i];
if((s.w<=-1.001)){
vec2 sp = s.xy / s.w;
//BUG
t = max(t,sp.x); // uncomment this
}
}
col = vec4(t);
}