NxD6Joint usage

I am using PhysX SDK version 2.8.4.

I would like to know if there is a way to isolate the axis movement from each other with a NxD6Joint joint? What I’m referring to is using it as a suspension system for a vehicle that can free rotate the wheel axis for tire rolling and allow it to provide steering limited axis rotation as well.

Currently if I try to do that they axis merge their movement together and I get a spinning wobbling wheel. Is there some flag setting I can adjust, or some additional descriptor I can add for it to do so?

So I’ve figured out that trying to use the PhysX joint to do all of these things yields unstable results. So I decided to go with an addition of a revolute joint and connecting actor.