We’ve recently integrated Physx and got our Morpheme integration working against it. Hooray.
I noticed a big slowdown (in debug) whenever we ragdoll a character.
Looking into it a bit, it appears to be generating a lot of extra contact points against the heightfield. The heighfield’s surface is below the character and the thickness is set to -1000. The contact points seem to all be against different triangles in the heightfield, and when I look at it visually, they go straight up in the air. Really peculiar.
I can email more data, including some screenshots and a PVD that exhibits the problem.
Any ideas?
Thanks,
Chris W.