".reuse" in SASS instructions

NVIDIA does not publicly document the microarchitecture to that level of detail. Whatever Scott Gray reverse engineered is the most detailed information available that I am aware of. I can’t think of a reason why reuse in the register file would lower L2 miss rate. Have you tried getting into touch with Scott Gray to ask him?

Assuming you had a detailed description of .reuse, how would that benefit your use case? What are you trying to accomplish?