Originally published at: https://developer.nvidia.com/blog/simulate-elastic-objects-in-any-representation-with-nvidia-kaolin-library/
Recent advancements in generative AI and multi-view reconstruction have introduced new ways to rapidly generate 3D content. However, to be useful for downstream applications like robotics, design, AR/VR, and games, it must be possible to manipulate these 3D models in a physically plausible way. This poses a major challenge to traditional physics simulation algorithms, which…