something is wrong when computing 3D bounding boxes for certain objects

Hello,

is there any progress on this issue?

I have the same problem ( Possible Bug: BoundingBox for prims with geometries with skeleton animation are to large - Omniverse / Developer - NVIDIA Developer Forums) and that is a real showstopper for us, because we rely on bounding box computation for relative positioning objects to each other…

Thanks for your help

Carl