Texture memory and cuda arrays

Does anyone know of an other information on using cuda arrays and textures im finding the programming guide doesn’t have alot of material on these features?

That’s true! I am trying to find some related info too. Seems like CudaArrays are opaque objects that can carry float/ int values. I am having a hard time figuring out how to write out from from a texture mapped CUDA array to another. The cudaReferenceManual.pdf provides very little info on the API for these operations.

this may help you:)