The code base I am maintaining uses texture memory. I recently updated CUDA from 10.2 to 11.0 and realized that texture memory seem to be deprecated.
The documentation here https://docs.nvidia.com/cuda/cuda-runtime-api/group__CUDART__TEXTURE.html confirms that as well.
My problem is I couldn’t find a description anywhere on how I am suppose to update the code base. Is there an new equivalent of texture memory introduced in CUDA 11.0? Or do I have to rewrite the code and convert the texture memory to global memory?