Hi,
I am trying to do spherical texture mapping and hence using trigonometric functions such as “acos” & “sin”.
Unfortunately these are double precision functions and CUDA only supports single precision.
How to go about this ?
Cheers
Hi,
I am trying to do spherical texture mapping and hence using trigonometric functions such as “acos” & “sin”.
Unfortunately these are double precision functions and CUDA only supports single precision.
How to go about this ?
Cheers
CUDA supports acosf() and asinf(). See pg. 77-79 in the Programming Guide.
My bad. External Media