Oh yes I have proceeded, part way through putting them into ‘containers’ for use in Daz Studio. As each folder is done I have been releasing them over in the Daz3D.com Freebies forum under my user name there: Catherine3678ab.
The most recent release is here: https://www.daz3d.com/forums/discussion/377836/masonry-101-released-256-shader-presets-to-enjoy. In the first post are the links to the rest that have been released, including instructions for pointing the mdl directory manager to the MDL folder of the main download from this website.
All software has its own ‘quirks’ as does W10. The very first thing one does [always I work with copies of files] is to uncheck the ‘read only’ box [W10 feature]. In order for any brick to be usable in the Shader Mixer in D/S, the title MUST have NO spaces [D/S feature]. With the Shader Mixer panel open AND the folder containing the .mdl bricks open, one can click on the .mdl file and DRAG it over to the Shader Mixer Panel. In there one also requires a Parameters brick and one for the final output. One also requires additional bricks for enabling the tiling and scaling. Now for those elements to work one needs to NOT have them set to full value, then when making the Shader Preset they can then be adjusted to full value. First one saves the new Shader, then the Shader Preset.
For additional options I also added bricks for image cut out functions. [so one can make window or door holes for example]
In order for the Shader Presets to work, one must needs keep the edited .mdl files AND the original .mdl files in exactly the same folder orders. The originals were edited to make available all the internal options. Usually this editing is very basic but now and then some thinking is required.