Will glsl code compilation be supported in the future?

Hi!

Our renderer use Vulkan which usese glsl as shading language, so, I am just wondering if glsl compilation will be supported in MDL future release?

Thanks

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We will release an updated GLSL backend with the same capabilities as our HLSL backend this year if all works out. Meanwhile, we do use SLANG to generate GLSL from our HLSL output for the Omniverse RTX renderer on Linux!

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Hi, thanks for your information!

Just a small question, as we delevop our renderer in windows, do you know if SLANG solution will work on windows?

that should work, its multiplatform