I’ve been exploring the performance characteristics of WMMA and MMA instructions, specifically for BF16 operations, and I’ve encountered some interesting results. The MMA instruction variant I’m focusing on is m16n8k16 for BF16, which also has a direct counterpart in WMMA.
From what I understand, the primary difference between WMMA and MMA seems to be that WMMA requires explicit fragment loading, whereas MMA does not. In my experiments, MMA appears to be slightly faster, but the performance gap is not entirely clear to me.
This raises a couple of questions:
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Why do both WMMA and MMA instructions exist if they appear to provide similar functionality? Are there specific scenarios or use cases where one is preferred over the other?
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What factors might explain the performance difference I’m observing? Is it related to the overhead of explicit fragment loading in WMMA, or are there other architectural nuances at play?
I’d greatly appreciate any insights or experiences others may have regarding these instructions. Understanding these differences could help optimize my workflows and clarify the best use cases for each.
Thanks in advance for your help!