Is it legal/possible to bind to a texture using “cudaBindTexture2D” using host memory allocated using
“cudaHostAlloc” with portable/mapped memory?
Or do textures only work with device allocated arrays or buffers allocated with cudaMemPictch
Is it legal/possible to bind to a texture using “cudaBindTexture2D” using host memory allocated using
“cudaHostAlloc” with portable/mapped memory?
Or do textures only work with device allocated arrays or buffers allocated with cudaMemPictch
AFAICR it’s not allowed.
Ok… thanks… that’s too bad…
Hi,
As far as I saw it didnt work for me either, see bug #583022
eyal