In the tutorial video, after selecting CC body as target, the “mesh fitting” dialog opens.
In my case after I oress OK for the error warning, that mesh fitting stays closed/empty.
Hi @pekka.varis ,
Looks like you got it figured out already.
Sorry if the tutorial videos are not clear.
It’s correct that mesh to use for CC exporter in under the A2F folder. This mesh would be compatible with the CC presets for tagging points so you don’t have to tag the correspondence points yourself in characterTransfer using this mesh.
As you got the target head talking already, the next step from here would be to have this head drive the fullbody mesh on the usdSkel.
You should be able to use wrap UI to apply wrap deformer with useMaxDistance enabled.
selection order for this is Driver-Drivens when using the UI.
My customer found a video tutorial ( from discord ) about cc character & A2F for full body animations in Machinima.
But when I watch this tutorial:
You can see that I am stuck in Machinima now:
I have manage to make the first part of his workflow:
select first the a2f head, then shift select the head with body.
Use Character Transfer command Wrap UI and put o.1 as max distance.
But when I try to combine this full body USD with the talking “cache” in Machinima 2022.1.1 I realise that the imported cache is not talking! Now matter what play button I press. So do I need to enable some extension?
I know that next step to do is:
select 1st the cache face Natasha ( talking when play is pressed at audio player) select 2nd Natasha head from the full boduy version.
Then use the command: Toolbox/built in/Mesh/Connect points
( this is in the latest machinima at Animation/Audio2Face Toolbox/Mesh/Connect points (select)
But I cannot proceed succesfully to that if my cache head is not talking in Machinima.
Here is one more clean video about my workflow. I am following the above tutorial " a2f_drive_fullbody.mp4 " carefully step by step and I have triple checked everything.
Hi @pekka.varis
The selection order for applying wrap is Driver then Driven, so The A2F head first, then the full body mesh.
In the video I saw that your selection order is reversed.
Let me know if that works :)
The above video workflow also works for CC characters with Reallusion Actorcore motions. Just as esusantolim said in his video earlier.
So we see the A2F lipsync + IDLE motion on female body:
But how can I loop the IDLE movement, how can I control the timing of these?
Do I have to somehow now export this ( okay I wait for the teeth workaround screen sharing session so I belive the teeth shall work ok soon ) to Machinima? I know how to loop there the body movements.
Or can I somehow bring in the sequencer to here at A2F app?
It is not in the extensions…
Audio2Face App doesn’t have much control on usdSkel animation other than setting the loop on the timeslider.
The current suggested workflow to export the cache from Audio2Face then assemble the cache with the body animation it in Machinima/Create and control the body animation using Sequencer or AnimGraph…
But about the next step, exporting the cache to Machinima, I cannot find a thing in the documentation. Only thing I found was this:
But that “data export” dialog box is gone now with the latest version. So do I use this function, with the final working Natasha Fullbody, where your tutorial ends ?
I have to setup the teeth & tongue in A2F with the fullbody, that I understand. Maybe I then export this without a body movement? And then assemble the cache with the body animation it in Machinima, right?
Oh, customer do not want to use Machinima at all. He wish to stay in A2F and that is fine IF I can somehow make the IDLE movement to loop like 20 times and make it a bit slower. I just wrote a topic about this to Reallusion iClone support… Maybe the actorcore body motion can be edited in iClone :P