CUDA 12.0 - Still support for texture reference ? Support for Pascal architecture (warp-synchronous programming)?

Thank you for the faster answer. As mentioned, this (texture references) is often in third-party libraries which we compile by ourself. Not easy to change. One example: the CUDA implementation of the ‘Brox’ optical flow algorithm in the OpenCV library. The maintainers of that algorithm will have a lot of work porting everthing to texture objects …
And that’s only one example.

Same applies for warp-synchronous programming, although it’s good that CUDA 12 still supports pascal architecture compilation targets.